open_toontown_panda3d/direct/src/interval/cInterval.cxx

701 lines
17 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cInterval.cxx
* @author drose
* @date 2002-08-27
*/
#include "cInterval.h"
#include "cIntervalManager.h"
#include "indent.h"
#include "clockObject.h"
#include "event.h"
#include "eventQueue.h"
#include "pStatTimer.h"
using std::ostream;
using std::string;
PStatCollector CInterval::_root_pcollector("App:Show code:ivalLoop");
TypeHandle CInterval::_type_handle;
static inline string
get_pstats_name(const string &name) {
string pname = name;
size_t hyphen = pname.find('-');
if (hyphen != string::npos) {
pname = pname.substr(0, hyphen);
}
return pname;
}
/**
*
*/
CInterval::
CInterval(const string &name, double duration, bool open_ended) :
_state(S_initial),
_curr_t(0.0),
_name(name),
_pname(get_pstats_name(name)),
_duration(std::max(duration, 0.0)),
_open_ended(open_ended),
_dirty(false),
_ival_pcollector(_root_pcollector, _pname)
{
_auto_pause = false;
_auto_finish = false;
_wants_t_callback = false;
_last_t_callback = -1.0;
_manager = CIntervalManager::get_global_ptr();
_clock_start = 0.0;
_start_t = 0.0;
_end_t = _duration;
_start_t_at_start = true;
_end_t_at_end = true;
_play_rate = 1.0;
_do_loop = false;
_loop_count = 0;
if (interval_cat.is_spam()) {
interval_cat.spam()
<< "Constructing interval " << (void *)this << ", duration = "
<< _duration << "\n";
}
}
/**
*
*/
CInterval::
~CInterval() {
if (interval_cat.is_spam()) {
interval_cat.spam()
<< "Destructing interval " << (void *)this << "\n";
}
}
/**
* Explicitly sets the time within the interval. Normally, you would use
* start() .. finish() to let the time play normally, but this may be used to
* set the time to some particular value.
*/
void CInterval::
set_t(double t) {
// There doesn't seem to be any reason to clamp this, and it breaks looping
// intervals. The interval code should properly handle t values outside the
// proper range. t = min(max(t, 0.0), get_duration());
switch (get_state()) {
case S_initial:
priv_initialize(t);
if (is_playing()) {
setup_resume();
} else {
priv_interrupt();
}
break;
case S_started:
// Support modifying t while the interval is playing. We assume
// is_playing() will be true in this state.
nassertv(is_playing());
priv_interrupt();
priv_step(t);
setup_resume();
break;
case S_paused:
// Support modifying t while the interval is paused. In this case, we
// simply step to the new value of t; but this will change the state to
// S_started, so we must then change it back to S_paused by hand (because
// we're still paused).
priv_step(t);
priv_interrupt();
break;
case S_final:
priv_reverse_initialize(t);
if (is_playing()) {
setup_resume();
} else {
priv_interrupt();
}
break;
}
}
/**
* Starts the interval playing by registering it with the current
* CIntervalManager. The interval will play to the end and stop.
*
* If end_t is less than zero, it indicates the end of the interval.
*/
void CInterval::
start(double start_t, double end_t, double play_rate) {
setup_play(start_t, end_t, play_rate, false);
_manager->add_c_interval(this, false);
}
/**
* Starts the interval playing by registering it with the current
* CIntervalManager. The interval will play until it is interrupted with
* finish() or pause(), looping back to start_t when it reaches end_t.
*
* If end_t is less than zero, it indicates the end of the interval.
*/
void CInterval::
loop(double start_t, double end_t, double play_rate) {
setup_play(start_t, end_t, play_rate, true);
_manager->add_c_interval(this, false);
}
/**
* Stops the interval from playing but leaves it in its current state. It may
* later be resumed from this point by calling resume().
*/
double CInterval::
pause() {
if (get_state() == S_started) {
priv_interrupt();
}
int index = _manager->find_c_interval(this->get_name());
if (index >= 0) {
_manager->remove_c_interval(index);
}
return get_t();
}
/**
* Restarts the interval from its current point after a previous call to
* pause().
*/
void CInterval::
resume() {
setup_resume();
_manager->add_c_interval(this, false);
}
/**
* Restarts the interval from the indicated point after a previous call to
* pause().
*/
void CInterval::
resume(double start_t) {
set_t(start_t);
setup_resume();
_manager->add_c_interval(this, false);
}
/**
* Restarts the interval from the current point after a previous call to
* pause() (or a previous play-to-point-and-stop), to play until the indicated
* point and then stop.
*/
void CInterval::
resume_until(double end_t) {
setup_resume_until(end_t);
_manager->add_c_interval(this, false);
}
/**
* Stops the interval from playing and sets it to its final state.
*/
void CInterval::
finish() {
switch (get_state()) {
case S_initial:
priv_instant();
break;
case S_final:
break;
default:
priv_finalize();
}
int index = _manager->find_c_interval(this->get_name());
if (index >= 0) {
_manager->remove_c_interval(index);
}
}
/**
* Pauses the interval, if it is playing, and resets its state to its initial
* state, abandoning any state changes already in progress in the middle of
* the interval. Calling this is like pausing the interval and discarding it,
* creating a new one in its place.
*/
void CInterval::
clear_to_initial() {
pause();
_state = S_initial;
_curr_t = 0.0;
}
/**
* Returns true if the interval is currently playing, false otherwise.
*/
bool CInterval::
is_playing() const {
int index = _manager->find_c_interval(this->get_name());
return (index >= 0);
}
/**
* Returns the play rate as set by the last call to start(), loop(), or
* set_play_rate().
*/
double CInterval::
get_play_rate() const {
return _play_rate;
}
/**
* Changes the play rate of the interval. If the interval is already started,
* this changes its speed on-the-fly. Note that since play_rate is a
* parameter to start() and loop(), the next call to start() or loop() will
* reset this parameter.
*/
void CInterval::
set_play_rate(double play_rate) {
if (is_playing()) {
pause();
_play_rate = play_rate;
resume();
} else {
_play_rate = play_rate;
}
}
/**
* Calls the appropriate event function indicated by the EventType.
*/
void CInterval::
priv_do_event(double t, EventType event) {
PStatTimer timer(_ival_pcollector);
switch (event) {
case ET_initialize:
priv_initialize(t);
return;
case ET_instant:
priv_instant();
return;
case ET_step:
priv_step(t);
return;
case ET_finalize:
priv_finalize();
return;
case ET_reverse_initialize:
priv_reverse_initialize(t);
return;
case ET_reverse_instant:
priv_reverse_instant();
return;
case ET_reverse_finalize:
priv_reverse_finalize();
return;
case ET_interrupt:
priv_interrupt();
return;
}
interval_cat.warning()
<< "Invalid event type: " << (int)event << "\n";
}
/**
* This replaces the first call to priv_step(), and indicates that the
* interval has just begun. This may be overridden by derived classes that
* need to do some explicit initialization on the first call.
*/
void CInterval::
priv_initialize(double t) {
check_stopped(get_class_type(), "priv_initialize");
recompute();
_state = S_started;
priv_step(t);
}
/**
* This is called in lieu of priv_initialize() .. priv_step() ..
* priv_finalize(), when everything is to happen within one frame. The
* interval should initialize itself, then leave itself in the final state.
*/
void CInterval::
priv_instant() {
check_stopped(get_class_type(), "priv_instant");
recompute();
_state = S_started;
priv_step(get_duration());
_state = S_final;
interval_done();
}
/**
* Advances the time on the interval. The time may either increase (the
* normal case) or decrease (e.g. if the interval is being played by a
* slider).
*/
void CInterval::
priv_step(double t) {
check_started(get_class_type(), "priv_step");
_state = S_started;
_curr_t = t;
}
/**
* This is called to stop an interval, forcing it to whatever state it would
* be after it played all the way through. It's generally invoked by
* set_final_t().
*/
void CInterval::
priv_finalize() {
check_started(get_class_type(), "priv_finalize");
double duration = get_duration();
priv_step(duration);
_state = S_final;
interval_done();
}
/**
* Similar to priv_initialize(), but this is called when the interval is being
* played backwards; it indicates that the interval should start at the
* finishing state and undo any intervening intervals.
*/
void CInterval::
priv_reverse_initialize(double t) {
check_stopped(get_class_type(), "priv_reverse_initialize");
recompute();
_state = S_started;
priv_step(t);
}
/**
* This is called in lieu of priv_reverse_initialize() .. priv_step() ..
* priv_reverse_finalize(), when everything is to happen within one frame.
* The interval should initialize itself, then leave itself in the initial
* state.
*/
void CInterval::
priv_reverse_instant() {
check_stopped(get_class_type(), "priv_reverse_instant");
recompute();
_state = S_started;
priv_step(0.0);
_state = S_initial;
}
/**
* Called generally following a priv_reverse_initialize(), this indicates the
* interval should set itself to the initial state.
*/
void CInterval::
priv_reverse_finalize() {
check_started(get_class_type(), "priv_reverse_finalize");
priv_step(0.0);
_state = S_initial;
}
/**
* This is called while the interval is playing to indicate that it is about
* to be interrupted; that is, priv_step() will not be called for a length of
* time. But the interval should remain in its current state in anticipation
* of being eventually restarted when the calls to priv_step() eventually
* resume.
*
* The purpose of this function is to allow self-running intervals like sound
* intervals to stop the actual sound playback during the pause.
*/
void CInterval::
priv_interrupt() {
check_started(get_class_type(), "priv_interrupt");
_state = S_paused;
}
/**
*
*/
void CInterval::
output(ostream &out) const {
out << get_name();
if (get_duration() != 0.0) {
out << " dur " << get_duration();
}
}
/**
*
*/
void CInterval::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << *this << "\n";
}
/**
* Called to prepare the interval for automatic timed playback, e.g. via a
* Python task. The interval will be played from start_t to end_t, at a time
* factor specified by play_rate. start_t must always be less than end_t
* (except for the exception for end_t == -1, below), but if play_rate is
* negative the interval will be played backwards.
*
* Specify end_t of -1 to play the entire interval from start_t.
*
* Call step_play() repeatedly to execute the interval.
*/
void CInterval::
setup_play(double start_t, double end_t, double play_rate, bool do_loop) {
nassertv(start_t < end_t || end_t < 0.0);
nassertv(play_rate != 0.0);
PStatTimer timer(_ival_pcollector);
double duration = get_duration();
if (start_t <= 0.0) {
_start_t = 0.0;
_start_t_at_start = true;
} else if (start_t > duration) {
_start_t = duration;
_start_t_at_start = false;
} else {
_start_t = start_t;
_start_t_at_start = false;
}
if (end_t < 0.0 || end_t >= duration) {
_end_t = duration;
_end_t_at_end = true;
} else {
_end_t = end_t;
_end_t_at_end = false;
}
_clock_start = ClockObject::get_global_clock()->get_frame_time();
_play_rate = play_rate;
_do_loop = do_loop;
_loop_count = 0;
}
/**
* Called to prepare the interval for restarting at the current point within
* the interval after an interruption.
*/
void CInterval::
setup_resume() {
double now = ClockObject::get_global_clock()->get_frame_time();
if (_play_rate > 0.0) {
_clock_start = now - ((get_t() - _start_t) / _play_rate);
} else if (_play_rate < 0.0) {
_clock_start = now - ((get_t() - _end_t) / _play_rate);
}
_loop_count = 0;
}
/**
* Called to prepare the interval for restarting from the current point after
* a previous call to pause() (or a previous play-to-point-and-stop), to play
* until the indicated point and then stop.
*/
void CInterval::
setup_resume_until(double end_t) {
double duration = get_duration();
if (end_t < 0.0 || end_t >= duration) {
_end_t = duration;
_end_t_at_end = true;
} else {
_end_t = end_t;
_end_t_at_end = false;
}
setup_resume();
}
/**
* Should be called once per frame to execute the automatic timed playback
* begun with setup_play().
*
* Returns true if the interval should continue, false if it is done and
* should stop.
*/
bool CInterval::
step_play() {
PStatTimer timer(_ival_pcollector);
double now = ClockObject::get_global_clock()->get_frame_time();
if (_play_rate >= 0.0) {
double t = (now - _clock_start) * _play_rate + _start_t;
if (_end_t_at_end) {
_end_t = get_duration();
}
if (t < _end_t) {
// In the middle of the interval, not a problem.
if (is_stopped()) {
priv_initialize(t);
} else {
priv_step(t);
}
} else {
// Past the ending point; time to finalize.
if (_end_t_at_end) {
// Only finalize if the playback cycle includes the whole interval.
if (is_stopped()) {
if (get_open_ended() || _loop_count != 0) {
priv_instant();
}
} else {
priv_finalize();
}
} else {
if (is_stopped()) {
priv_initialize(_end_t);
} else {
priv_step(_end_t);
}
}
// Advance the clock for the next loop cycle. We might have to advance
// multiple times if we skipped several cycles in the past frame.
if (_end_t == _start_t) {
// If the interval has no length, we loop exactly once each time.
_loop_count++;
} else {
// Otherwise, figure out how many loops we need to skip.
double time_per_loop = (_end_t - _start_t) / _play_rate;
double num_loops = floor((now - _clock_start) / time_per_loop);
_loop_count += (int)num_loops;
_clock_start += num_loops * time_per_loop;
}
}
} else {
// Playing backwards.
double t = (now - _clock_start) * _play_rate + _end_t;
if (t >= _start_t) {
// In the middle of the interval, not a problem.
if (is_stopped()) {
priv_reverse_initialize(t);
} else {
priv_step(t);
}
} else {
// Past the ending point; time to finalize.
if (_start_t_at_start) {
// Only finalize if the playback cycle includes the whole interval.
if (is_stopped()) {
if (get_open_ended() || _loop_count != 0) {
priv_reverse_instant();
}
} else {
priv_reverse_finalize();
}
} else {
if (is_stopped()) {
priv_reverse_initialize(_start_t);
} else {
priv_step(_start_t);
}
}
// Advance the clock for the next loop cycle. We might have to advance
// multiple times if we skipped several cycles in the past frame.
if (_end_t == _start_t) {
// If the interval has no length, we loop exactly once each time.
_loop_count++;
} else {
// Otherwise, figure out how many loops we need to skip.
double time_per_loop = (_end_t - _start_t) / -_play_rate;
double num_loops = floor((now - _clock_start) / time_per_loop);
_loop_count += (int)num_loops;
_clock_start += num_loops * time_per_loop;
}
}
}
bool should_continue = (_loop_count == 0 || _do_loop);
if (!should_continue && _state == S_started) {
priv_interrupt();
}
return should_continue;
}
/**
* Called by a derived class to indicate the interval has been changed
* internally and must be recomputed before its duration may be returned.
*/
void CInterval::
mark_dirty() {
if (!_dirty) {
_dirty = true;
Parents::iterator pi;
for (pi = _parents.begin(); pi != _parents.end(); ++pi) {
(*pi)->mark_dirty();
}
}
}
/**
* Called internally whenever the interval reaches its final state.
*/
void CInterval::
interval_done() {
if (!_done_event.empty()) {
_manager->get_event_queue()->queue_event(new Event(_done_event));
}
}
/**
* Does whatever processing is necessary to recompute the interval after a
* call to mark_dirty() has indicated a recomputation is necessary.
*/
void CInterval::
do_recompute() {
_dirty = false;
}
ostream &
operator << (ostream &out, CInterval::State state) {
switch (state) {
case CInterval::S_initial:
return out << "initial";
case CInterval::S_started:
return out << "started";
case CInterval::S_paused:
return out << "paused";
case CInterval::S_final:
return out << "final";
}
return out << "**invalid state(" << (int)state << ")**";
}