77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file ppToplevelObject.h
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* @author drose
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* @date 2009-08-21
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*/
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#ifndef PPTOPLEVELOBJECT_H
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#define PPTOPLEVELOBJECT_H
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#include "nppanda3d_common.h"
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/**
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* This is a special object fed to Mozilla as the toplevel scripting object
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* for the instance. It has only one property, "main", which corresponds to
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* the appRunner.main object from Python.
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*/
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class PPToplevelObject : public NPObject {
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public:
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static PPToplevelObject *make_new(PPInstance *inst);
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inline P3D_object *get_main() const;
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void set_main(P3D_object *main);
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private:
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void construct(PPInstance *inst);
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void invalidate();
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bool has_property(NPIdentifier name);
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bool get_property(NPIdentifier name,
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NPVariant *result);
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private:
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static NPObject *NPAllocate(NPP npp, NPClass *aClass);
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static void NPDeallocate(NPObject *npobj);
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static void NPInvalidate(NPObject *npobj);
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static bool NPHasMethod(NPObject *npobj, NPIdentifier name);
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static bool NPInvoke(NPObject *npobj, NPIdentifier name,
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const NPVariant *args, uint32_t argCount,
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NPVariant *result);
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static bool NPInvokeDefault(NPObject *npobj,
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const NPVariant *args,
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uint32_t argCount,
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NPVariant *result);
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static bool NPHasProperty(NPObject *npobj, NPIdentifier name);
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static bool NPGetProperty(NPObject *npobj, NPIdentifier name,
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NPVariant *result);
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static bool NPSetProperty(NPObject *npobj, NPIdentifier name,
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const NPVariant *value);
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static bool NPRemoveProperty(NPObject *npobj,
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NPIdentifier name);
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static bool NPEnumerate(NPObject *npobj, NPIdentifier **value,
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uint32_t *count);
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static bool NPConstruct(NPObject *npobj,
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const NPVariant *args,
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uint32_t argCount,
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NPVariant *result);
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private:
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PPInstance *_instance;
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P3D_object *_main;
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NPIdentifier _main_id;
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public:
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static NPClass _object_class;
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};
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#include "ppToplevelObject.I"
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#endif
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