open_toontown_panda3d/panda/src/display/graphicsPipe.cxx

149 lines
3.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsPipe.cxx
* @author mike
* @date 1997-01-09
*/
#include "graphicsPipe.h"
#include "graphicsWindow.h"
#include "graphicsBuffer.h"
#include "config_display.h"
#include "mutexHolder.h"
#include "displayInformation.h"
TypeHandle GraphicsPipe::_type_handle;
/**
*
*/
GraphicsPipe::
GraphicsPipe() :
_lock("GraphicsPipe")
{
// Initially, we assume the GraphicsPipe is valid. A derived class should
// set this to false if it determines otherwise.
_is_valid = true;
// A derived class must indicate the kinds of GraphicsOutput objects it can
// create.
_supported_types = 0;
_display_width = 0;
_display_height = 0;
_display_information = new DisplayInformation ( );
}
/**
* Don't try to copy GraphicsPipes.
*/
GraphicsPipe::
GraphicsPipe(const GraphicsPipe &) {
_is_valid = false;
nassertv(false);
}
/**
* Don't try to copy GraphicsPipes.
*/
void GraphicsPipe::
operator = (const GraphicsPipe &) {
nassertv(false);
}
/**
*
*/
GraphicsPipe::
~GraphicsPipe() {
delete _display_information;
}
/**
* Returns an indication of the thread in which this GraphicsPipe requires its
* window processing to be performed: typically either the app thread (e.g.
* X) or the draw thread (Windows).
*/
GraphicsPipe::PreferredWindowThread
GraphicsPipe::get_preferred_window_thread() const {
return PWT_draw;
}
/**
* This is called when make_output() is used to create a
* CallbackGraphicsWindow. If the GraphicsPipe can construct a GSG that's not
* associated with any particular window object, do so now, assuming the
* correct graphics context has been set up externally.
*/
PT(GraphicsStateGuardian) GraphicsPipe::
make_callback_gsg(GraphicsEngine *engine) {
return NULL;
}
/**
* Creates a new device for the pipe. Only DirectX uses this device, for
* other api's it is NULL.
*/
PT(GraphicsDevice) GraphicsPipe::
make_device(void *scrn) {
display_cat.error()
<< "make_device() unimplemented by " << get_type() << "\n";
return NULL;
}
/**
* This will be called in the draw thread (the same thread in which the GSG
* was created via make_gsg, above) to close the indicated GSG and free its
* associated graphics objects just before it is destructed. This method
* exists to provide a hook for the graphics pipe to do any necessary cleanup,
* if any.
*/
void GraphicsPipe::
close_gsg(GraphicsStateGuardian *gsg) {
if (gsg != (GraphicsStateGuardian *)NULL) {
gsg->close_gsg();
}
}
/**
* Creates a new window on the pipe, if possible.
*/
PT(GraphicsOutput) GraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
display_cat.error()
<< get_type() << " cannot create buffers or windows.\n";
return NULL;
}
/**
* Gets the pipe's DisplayInformation.
*/
DisplayInformation *GraphicsPipe::
get_display_information() {
return _display_information;
}
/**
* Looks up the detailed CPU information and stores it in
* _display_information, if supported by the OS. This may take a second or
* two.
*/
void GraphicsPipe::
lookup_cpu_data() {
}