open_toontown_panda3d/panda/src/ffmpeg/ffmpegAudio.cxx

59 lines
1.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file ffmpegAudio.cxx
* @author jyelon
* @date 2007-08-01
*/
#include "config_ffmpeg.h"
#include "ffmpegAudio.h"
#include "ffmpegAudioCursor.h"
#include "dcast.h"
TypeHandle FfmpegAudio::_type_handle;
/**
* xxx
*/
FfmpegAudio::
FfmpegAudio(const Filename &name) :
MovieAudio(name)
{
_filename = name;
}
/**
* xxx
*/
FfmpegAudio::
~FfmpegAudio() {
}
/**
* Open this audio, returning a MovieAudioCursor
*/
PT(MovieAudioCursor) FfmpegAudio::
open() {
PT(FfmpegAudioCursor) result = new FfmpegAudioCursor(this);
if (result->_format_ctx == 0) {
ffmpeg_cat.error() << "Could not open " << _filename << "\n";
return NULL;
} else {
return (MovieAudioCursor*)(FfmpegAudioCursor*)result;
}
}
/**
* Obtains a MovieAudio that references a file.
*/
PT(MovieAudio) FfmpegAudio::
make(const Filename &name) {
return DCAST(MovieAudio, new FfmpegAudio(name));
}