open_toontown_panda3d/panda/src/device/virtualMouse.cxx

126 lines
3.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file virtualMouse.cxx
* @author drose
* @date 2002-03-12
*/
#include "virtualMouse.h"
#include "dataNodeTransmit.h"
TypeHandle VirtualMouse::_type_handle;
/**
*
*/
VirtualMouse::
VirtualMouse(const std::string &name) :
DataNode(name)
{
_pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
_pixel_size_output = define_output("pixel_size", EventStoreVec2::get_class_type());
_xy_output = define_output("xy", EventStoreVec2::get_class_type());
_button_events_output = define_output("button_events", ButtonEventList::get_class_type());
_pixel_xy = new EventStoreVec2(LPoint2(0.0f, 0.0f));
_pixel_size = new EventStoreVec2(LPoint2(0.0f, 0.0f));
_xy = new EventStoreVec2(LPoint2(0.0f, 0.0f));
_button_events = new ButtonEventList;
_next_button_events = new ButtonEventList;
_mouse_x = 0;
_mouse_y = 0;
_win_width = 100;
_win_height = 100;
_mouse_on = false;
}
/**
* Sets the current mouse pixel location, where (0,0) is the upper left, and
* (width-1, height-1) is the lower right pixel of the virtual window.
*/
void VirtualMouse::
set_mouse_pos(int x, int y) {
_mouse_x = x;
_mouse_y = y;
}
/**
* Sets the size of the "window" in which the mouse rolls. This changes the
* meaning of the values passed to set_mouse_pos().
*/
void VirtualMouse::
set_window_size(int width, int height) {
_win_width = width;
_win_height = height;
}
/**
* Sets whether the mouse should appear to be within the window or not. If
* this is true, the mouse is within the window; if false, the mouse is not
* within the window (and set_mouse_pos() means nothing).
*/
void VirtualMouse::
set_mouse_on(bool flag) {
_mouse_on = flag;
}
/**
* Simulates a mouse or keyboard button being depressed. This should be
* followed up by a call to release_button() sometime later (possibly
* immediately).
*/
void VirtualMouse::
press_button(ButtonHandle button) {
_next_button_events->add_event(ButtonEvent(button, ButtonEvent::T_down));
}
/**
* Simulates the button being released. This should follow a previous call to
* press_button().
*/
void VirtualMouse::
release_button(ButtonHandle button) {
_next_button_events->add_event(ButtonEvent(button, ButtonEvent::T_up));
}
/**
* The virtual implementation of transmit_data(). This function receives an
* array of input parameters and should generate an array of output
* parameters. The input parameters may be accessed with the index numbers
* returned by the define_input() calls that were made earlier (presumably in
* the constructor); likewise, the output parameters should be set with the
* index numbers returned by the define_output() calls.
*/
void VirtualMouse::
do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &,
DataNodeTransmit &output) {
// Swap in the button events, and clear them for next time.
PT(ButtonEventList) events = _button_events;
_button_events = _next_button_events;
_next_button_events = events;
_next_button_events->clear();
output.set_data(_button_events_output, EventParameter(_button_events));
_pixel_size->set_value(LPoint2(_win_width, _win_height));
output.set_data(_pixel_size_output, EventParameter(_pixel_size));
if (_mouse_on) {
// The mouse is within the window.
_pixel_xy->set_value(LPoint2(_mouse_x, _mouse_y));
output.set_data(_pixel_xy_output, EventParameter(_pixel_xy));
// Normalize pixel motion to range [-1,1].
PN_stdfloat xf = (2.0f * (PN_stdfloat)_mouse_x) / (PN_stdfloat)_win_width - 1.0f;
PN_stdfloat yf = 1.0f - (2.0f * (PN_stdfloat)_mouse_y) / (PN_stdfloat)_win_height;
_xy->set_value(LPoint2(xf, yf));
output.set_data(_xy_output, EventParameter(_xy));
}
}