open_toontown_panda3d/panda/src/egg/eggGroup.I

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// Filename: eggGroup.I
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_group_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::GroupType EggGroup::
get_group_type() const {
return (GroupType)(_flags & F_group_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::is_instance_type
// Access: Published
// Description: Returns true if this group is an instance type node;
// i.e. it begins the root of a local coordinate space.
// This is not related to instancing (multiple copies of
// a node in a scene graph).
//
// This also includes the case of the node including a
// billboard flag without an explicit center, which
// implicitly makes the node behave like an instance.
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
is_instance_type() const {
return
(get_group_type() == GT_instance) ||
(get_billboard_type() != BT_none && !has_billboard_center());
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_billboard_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_billboard_type(BillboardType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_billboard_type)==0);
_flags = (_flags & ~F_billboard_type) | type;
// This may change the transform space of this node.
update_under(0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_billboard_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::BillboardType EggGroup::
get_billboard_type() const {
return (BillboardType)(_flags & F_billboard_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_billboard_center
// Access: Published
// Description: Sets the point around which the billboard will
// rotate, if this node contains a billboard
// specification.
//
// If a billboard type is given but no billboard_center
// is specified, then the group node is treated as an
// <Instance>, and the billboard rotates around the
// origin. If, however, a billboard_center is
// specified, then the group node is *not* treated as an
// <Instance>, and the billboard rotates around the
// specified point.
//
// The point is in the same coordinate system as the
// vertices of this node: usually global, but possibly
// local if there is an <Instance> somewhere above.
// Specifically, this is the coordinate system defined
// by get_vertex_frame().
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_billboard_center(const LPoint3d &billboard_center) {
_billboard_center = billboard_center;
_flags2 |= F2_billboard_center;
// This may change the transform space of this node.
update_under(0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_billboard_center
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_billboard_center() {
_flags2 &= ~F2_billboard_center;
// This may change the transform space of this node.
update_under(0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_billboard_center
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_billboard_center() const {
return (_flags2 & F2_billboard_center) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_billboard_center
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const LPoint3d &EggGroup::
get_billboard_center() const {
nassertr(has_billboard_center(), _billboard_center);
return _billboard_center;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_cs_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_cs_type(CollisionSolidType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_cs_type)==0);
_flags = (_flags & ~F_cs_type) | type;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_cs_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::CollisionSolidType EggGroup::
get_cs_type() const {
return (CollisionSolidType)(_flags & F_cs_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_collision_name
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_collision_name(const string &collision_name) {
_collision_name = collision_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_collision_name
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_collision_name() {
_collision_name = "";
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_collision_name
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_collision_name() const {
return !_collision_name.empty();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_collision_name
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const string &EggGroup::
get_collision_name() const {
return _collision_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_collide_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_collide_flags(int flags) {
// Make sure the user didn't give us any stray bits.
nassertv((flags & ~F_collide_flags)==0);
_flags = (_flags & ~F_collide_flags) | flags;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_collide_flags
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::CollideFlags EggGroup::
get_collide_flags() const {
return (EggGroup::CollideFlags)(_flags & F_collide_flags);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_dcs_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_dcs_type(EggGroup::DCSType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F2_dcs_type)==0);
_flags2 = (_flags2 & ~F2_dcs_type) | type;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_dcs_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::DCSType EggGroup::
get_dcs_type() const {
return (DCSType)(_flags2 & F2_dcs_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_dcs_type
// Access: Published
// Description: Returns true if the specified DCS type is not
// DC_none and not DC_unspecified.
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_dcs_type() const {
DCSType type = get_dcs_type();
return (type != DC_none && type != DC_unspecified);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_dart_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_dart_type(EggGroup::DartType type) {
// Make sure the user didn't give us any stray bits.
nassertv((type & ~F_dart_type)==0);
_flags = (_flags & ~F_dart_type) | type;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_dart_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::DartType EggGroup::
get_dart_type() const {
return (DartType)(_flags & F_dart_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_switch_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_switch_flag(bool flag) {
if (flag) {
_flags |= F_switch_flag;
} else {
_flags &= ~F_switch_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_switch_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_switch_flag() const {
return ((_flags & F_switch_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_switch_fps
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_switch_fps(double fps) {
_fps = fps;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_switch_fps
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE double EggGroup::
get_switch_fps() const {
return _fps;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::add_object_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
add_object_type(const string &object_type) {
_object_types.push_back(object_type);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_object_types
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_object_types() {
_object_types.clear();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_num_object_types
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int EggGroup::
get_num_object_types() const {
return _object_types.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_object_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE string EggGroup::
get_object_type(int index) const {
nassertr(index >= 0 && index < (int)_object_types.size(), string());
return _object_types[index];
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_model_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_model_flag(bool flag) {
if (flag) {
_flags |= F_model_flag;
} else {
_flags &= ~F_model_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_model_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_model_flag() const {
return ((_flags & F_model_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_texlist_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_texlist_flag(bool flag) {
if (flag) {
_flags |= F_texlist_flag;
} else {
_flags &= ~F_texlist_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_texlist_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_texlist_flag() const {
return ((_flags & F_texlist_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_nofog_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_nofog_flag(bool flag) {
if (flag) {
_flags |= F_nofog_flag;
} else {
_flags &= ~F_nofog_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_nofog_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_nofog_flag() const {
return ((_flags & F_nofog_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_decal_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_decal_flag(bool flag) {
if (flag) {
_flags |= F_decal_flag;
} else {
_flags &= ~F_decal_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_decal_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_decal_flag() const {
return ((_flags & F_decal_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_direct_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_direct_flag(bool flag) {
if (flag) {
_flags |= F_direct_flag;
} else {
_flags &= ~F_direct_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_direct_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_direct_flag() const {
return ((_flags & F_direct_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_portal_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_portal_flag(bool flag) {
if (flag) {
_flags2 |= F2_portal_flag;
} else {
_flags2 &= ~F2_portal_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_portal_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_portal_flag() const {
return ((_flags2 & F2_portal_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_occluder_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_occluder_flag(bool flag) {
if (flag) {
_flags2 |= F2_occluder_flag;
} else {
_flags2 &= ~F2_occluder_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_occluder_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_occluder_flag() const {
return ((_flags2 & F2_occluder_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_polylight_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_polylight_flag(bool flag) {
if (flag) {
_flags2 |= F2_polylight_flag;
} else {
_flags2 &= ~F2_polylight_flag;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_polylight_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_polylight_flag() const {
return ((_flags2 & F2_polylight_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_indexed_flag
// Access: Published
// Description: If this flag is true, geometry at this node and below
// will be generated as indexed geometry.
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_indexed_flag(bool flag) {
if (flag) {
_flags2 |= F2_indexed_flag;
} else {
_flags2 &= ~F2_indexed_flag;
}
_flags2 |= F2_has_indexed_flag;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_indexed_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_indexed_flag() {
_flags2 &= ~(F2_indexed_flag | F2_has_indexed_flag);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_indexed_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_indexed_flag() const {
return (_flags2 & F2_has_indexed_flag) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_indexed_flag
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
get_indexed_flag() const {
nassertr(has_indexed_flag(), false);
return ((_flags2 & F2_indexed_flag) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_collide_mask(CollideMask mask) {
_collide_mask = mask;
_flags2 |= F2_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_collide_mask() {
_flags2 &= ~F2_collide_mask;
_collide_mask = CollideMask::all_off();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_collide_mask() const {
return (_flags2 & F2_collide_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollideMask EggGroup::
get_collide_mask() const {
return _collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_from_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_from_collide_mask(CollideMask mask) {
_from_collide_mask = mask;
_flags2 |= F2_from_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_from_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_from_collide_mask() {
_flags2 &= ~F2_from_collide_mask;
_from_collide_mask = CollideMask::all_off();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_from_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_from_collide_mask() const {
return (_flags2 & F2_from_collide_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_from_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollideMask EggGroup::
get_from_collide_mask() const {
return _from_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_into_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_into_collide_mask(CollideMask mask) {
_into_collide_mask = mask;
_flags2 |= F2_into_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_into_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_into_collide_mask() {
_flags2 &= ~F2_into_collide_mask;
_into_collide_mask = CollideMask::all_off();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_into_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_into_collide_mask() const {
return (_flags2 & F2_into_collide_mask) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_into_collide_mask
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollideMask EggGroup::
get_into_collide_mask() const {
return _into_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_blend_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_blend_mode(EggGroup::BlendMode blend_mode) {
_blend_mode = blend_mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_blend_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::BlendMode EggGroup::
get_blend_mode() const {
return _blend_mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_blend_operand_a
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_blend_operand_a(EggGroup::BlendOperand blend_operand_a) {
_blend_operand_a = blend_operand_a;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_blend_operand_a
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::BlendOperand EggGroup::
get_blend_operand_a() const {
return _blend_operand_a;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_blend_operand_b
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_blend_operand_b(EggGroup::BlendOperand blend_operand_b) {
_blend_operand_b = blend_operand_b;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_blend_operand_b
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggGroup::BlendOperand EggGroup::
get_blend_operand_b() const {
return _blend_operand_b;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_blend_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_blend_color(const LColor &blend_color) {
_blend_color = blend_color;
_flags2 |= F2_has_blend_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_blend_color
// Access: Published
// Description: Removes the blend color specification.
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_blend_color() {
_blend_color = LColor::zero();
_flags2 &= ~F2_has_blend_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_blend_color
// Access: Published
// Description: Returns true if the blend color has been specified,
// false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_blend_color() const {
return (_flags2 & F2_has_blend_color) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_blend_color
// Access: Published
// Description: Returns the blend color if one has been specified, or
// (0, 0, 0, 0) if one has not.
////////////////////////////////////////////////////////////////////
INLINE const LColor &EggGroup::
get_blend_color() const {
return _blend_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_lod
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_lod(const EggSwitchCondition &lod) {
_lod = lod.make_copy();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_lod
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_lod() {
_lod = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_lod
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_lod() const {
return (_lod != (EggSwitchCondition *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_lod
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const EggSwitchCondition &EggGroup::
get_lod() const {
return *_lod;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_tag
// Access: Published
// Description: Associates a user-defined value with a user-defined
// key which is stored on the node. This value has no
// meaning to Panda; but it is stored indefinitely on
// the node until it is requested again. This value
// will be copied to the PandaNode that is created for
// this particular EggGroup if the egg file is loaded as
// a scene.
//
// Each unique key stores a different string value.
// There is no effective limit on the number of
// different keys that may be stored or on the length of
// any one key's value.
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_tag(const string &key, const string &value) {
_tag_data[key] = value;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_tag
// Access: Published
// Description: Retrieves the user-defined value that was previously
// set on this node for the particular key, if any. If
// no value has been previously set, returns the empty
// string.
////////////////////////////////////////////////////////////////////
INLINE string EggGroup::
get_tag(const string &key) const {
TagData::const_iterator ti;
ti = _tag_data.find(key);
if (ti != _tag_data.end()) {
return (*ti).second;
}
return string();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::has_tag
// Access: Published
// Description: Returns true if a value has been defined on this node
// for the particular key (even if that value is the
// empty string), or false if no value has been set.
////////////////////////////////////////////////////////////////////
INLINE bool EggGroup::
has_tag(const string &key) const {
TagData::const_iterator ti;
ti = _tag_data.find(key);
return (ti != _tag_data.end());
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_tag
// Access: Published
// Description: Removes the value defined for this key on this
// particular node. After a call to clear_tag(),
// has_tag() will return false for the indicated key.
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_tag(const string &key) {
_tag_data.erase(key);
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::get_default_pose
// Access: Published
// Description: Returns a read-only accessor to the initial pose
// transform. This is the <DefaultPose> entry for a
// Joint, and defines only the initial transform pose
// for the unanimated joint; it has nothing to do with
// the group's <Transform> entry, which defines the
// (eventual) space of the group's vertices.
////////////////////////////////////////////////////////////////////
INLINE const EggTransform &EggGroup::
get_default_pose() const {
return _default_pose;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::modify_default_pose
// Access: Published
// Description: Returns a writable accessor to the initial pose
// transform. This is the <DefaultPose> entry for a
// Joint, and defines only the initial transform pose
// for the unanimated joint; it has nothing to do with
// the group's <Transform> entry, which defines the
// (eventual) space of the group's vertices.
////////////////////////////////////////////////////////////////////
INLINE EggTransform &EggGroup::
modify_default_pose() {
return _default_pose;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::set_default_pose
// Access: Published
// Description: Replaces the initial pose transform. This is the
// <DefaultPose> entry for a Joint, and defines only the
// initial transform pose for the unanimated joint; it
// has nothing to do with the group's <Transform> entry,
// which defines the (eventual) space of the group's
// vertices.
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
set_default_pose(const EggTransform &transform) {
_default_pose = transform;
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::clear_default_pose
// Access: Published
// Description: Removes the initial pose transform. See
// set_default_pose().
////////////////////////////////////////////////////////////////////
INLINE void EggGroup::
clear_default_pose() {
_default_pose.clear_transform();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::tag_begin
// Access: Public
// Description: Returns an iterator that can, in conjunction with
// tag_end(), be used to traverse the entire set of
// tag keys. Each iterator returns a pair<string,
// string>.
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::TagData::const_iterator EggGroup::
tag_begin() const {
return _tag_data.begin();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::tag_end
// Access: Public
// Description: Returns an iterator that can, in conjunction with
// tag_begin(), be used to traverse the entire set of
// tag keys. Each iterator returns a pair<string,
// string>.
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::TagData::const_iterator EggGroup::
tag_end() const {
return _tag_data.end();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::tag_size
// Access: Published
// Description: Returns the number of elements between tag_begin()
// and tag_end().
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::TagData::size_type EggGroup::
tag_size() const {
return _tag_data.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::vref_begin
// Access: Public
// Description: Returns an iterator that can, in conjunction with
// vref_end(), be used to traverse the entire set of
// referenced vertices. Each iterator returns a
// pair<PT(EggVertex), double>.
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::VertexRef::const_iterator EggGroup::
vref_begin() const {
return _vref.begin();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::vref_end
// Access: Public
// Description: Returns an iterator that can, in conjunction with
// vref_begin(), be used to traverse the entire set of
// referenced vertices. Each iterator returns a
// pair<PT(EggVertex), double>.
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::VertexRef::const_iterator EggGroup::
vref_end() const {
return _vref.end();
}
////////////////////////////////////////////////////////////////////
// Function: EggGroup::vref_size
// Access: Published
// Description: Returns the number of elements between vref_begin()
// and vref_end().
//
// This interface is not safe to use outside of
// PANDAEGG.DLL.
////////////////////////////////////////////////////////////////////
INLINE EggGroup::VertexRef::size_type EggGroup::
vref_size() const {
return _vref.size();
}
INLINE void EggGroup::
set_scroll_u(const double u_speed) {
_u_speed = u_speed;
}
INLINE void EggGroup::
set_scroll_v(const double v_speed) {
_v_speed = v_speed;
}
INLINE void EggGroup::
set_scroll_r(const double r_speed) {
_r_speed = r_speed;
}
INLINE double EggGroup::
get_scroll_u() const {
return _u_speed;
}
INLINE double EggGroup::
get_scroll_v() const {
return _v_speed;
}
INLINE double EggGroup::
get_scroll_r() const {
return _r_speed;
}
INLINE bool EggGroup::
has_scrolling_uvs() {
return (_u_speed != 0) || (_v_speed != 0) || (_r_speed != 0);
}