open_toontown_panda3d/panda/src/egg/eggTexture.I

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// Filename: eggTexture.I
// Created by: drose (18Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_texture_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_texture_type(TextureType texture_type) {
_texture_type = texture_type;
bool pattern_filename =
(_texture_type == TT_3d_texture || _texture_type == TT_cube_map);
_filename.set_pattern(pattern_filename);
_fullpath.set_pattern(pattern_filename);
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_texture_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::TextureType EggTexture::
get_texture_type() const {
return _texture_type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_format
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_format(Format format) {
_format = format;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_format
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::Format EggTexture::
get_format() const {
return _format;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_compression_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_compression_mode(CompressionMode mode) {
_compression_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_compression_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::CompressionMode EggTexture::
get_compression_mode() const {
return _compression_mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_wrap_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_wrap_mode(WrapMode mode) {
_wrap_mode = mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_wrap_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
get_wrap_mode() const {
return _wrap_mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_wrap_u
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_wrap_u(WrapMode mode) {
_wrap_u = mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_wrap_u
// Access: Published
// Description: Returns the amount specified for U wrap. This may be
// unspecified, even if there is an overall wrap value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
get_wrap_u() const {
return _wrap_u;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::determine_wrap_u
// Access: Published
// Description: Determines the appropriate wrap in the U direction.
// This is different from get_wrap_u() in that if the U
// wrap is unspecified, it returns the overall wrap
// value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
determine_wrap_u() const {
return (_wrap_u == WM_unspecified) ? get_wrap_mode() : get_wrap_u();
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_wrap_v
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_wrap_v(WrapMode mode) {
_wrap_v = mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_wrap_v
// Access: Published
// Description: Returns the amount specified for V wrap. This may be
// unspecified, even if there is an overall wrap value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
get_wrap_v() const {
return _wrap_v;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::determine_wrap_v
// Access: Published
// Description: Determines the appropriate wrap in the V direction.
// This is different from get_wrap_v() in that if the V
// wrap is unspecified, it returns the overall wrap
// value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
determine_wrap_v() const {
return (_wrap_v == WM_unspecified) ? get_wrap_mode() : get_wrap_v();
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_wrap_w
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_wrap_w(WrapMode mode) {
_wrap_w = mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_wrap_w
// Access: Published
// Description: Returns the amount specified for W wrap. This may be
// unspecified, even if there is an overall wrap value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
get_wrap_w() const {
return _wrap_w;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::determine_wrap_w
// Access: Published
// Description: Determines the appropriate wrap in the W direction.
// This is different from get_wrap_w() in that if the W
// wrap is unspecified, it returns the overall wrap
// value.
////////////////////////////////////////////////////////////////////
INLINE EggTexture::WrapMode EggTexture::
determine_wrap_w() const {
return (_wrap_w == WM_unspecified) ? get_wrap_mode() : get_wrap_w();
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_minfilter
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_minfilter(FilterType type) {
_minfilter = type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_minfilter
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::FilterType EggTexture::
get_minfilter() const {
return _minfilter;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_magfilter
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_magfilter(FilterType type) {
_magfilter = type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_magfilter
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::FilterType EggTexture::
get_magfilter() const {
return _magfilter;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_anisotropic_degree
// Access: Published
// Description: Sets the degree of anisotropic filtering for this
// texture. 1 is off; higher levels indicate filtering
// in effect.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_anisotropic_degree(int anisotropic_degree) {
_anisotropic_degree = anisotropic_degree;
_flags |= F_has_anisotropic_degree;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_anisotropic_degree
// Access: Published
// Description: Removes the specification of anisotropic filtering
// from the texture.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_anisotropic_degree() {
_anisotropic_degree = 0;
_flags &= ~F_has_anisotropic_degree;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_anisotropic_degree
// Access: Published
// Description: Returns true if a value for the anisotropic filtering
// degree has been specified for this texture, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_anisotropic_degree() const {
return (_flags & F_has_anisotropic_degree) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_anisotropic_degree
// Access: Published
// Description: Returns the anisotropic filtering degree that has
// been specified for this texture, or 0 if nothing has
// been specified.
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_anisotropic_degree() const {
// note: _anisotropic_degree of 0 and 1 are equivalent (no
// anisotropic filtering to be done by gsg)
return _anisotropic_degree;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_env_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_env_type(EnvType type) {
_env_type = type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_env_type
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::EnvType EggTexture::
get_env_type() const {
return _env_type;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_combine_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_combine_mode(CombineChannel channel, CombineMode cm) {
nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
_combiner[channel]._mode = cm;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_combine_mode
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::CombineMode EggTexture::
get_combine_mode(CombineChannel channel) const {
nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CM_unspecified);
return _combiner[channel]._mode;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_combine_source
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_combine_source(CombineChannel channel, int n, CombineSource cs) {
nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
nassertv(n >= 0 && n < (int)CI_num_indices);
_combiner[channel]._ops[n]._source = cs;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_combine_source
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::CombineSource EggTexture::
get_combine_source(CombineChannel channel, int n) const {
nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CS_unspecified);
nassertr(n >= 0 && n < (int)CI_num_indices, CS_unspecified);
return _combiner[channel]._ops[n]._source;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_combine_operand
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_combine_operand(CombineChannel channel, int n, CombineOperand co) {
nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels);
nassertv(n >= 0 && n < (int)CI_num_indices);
_combiner[channel]._ops[n]._operand = co;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_combine_operand
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::CombineOperand EggTexture::
get_combine_operand(CombineChannel channel, int n) const {
nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CO_unspecified);
nassertr(n >= 0 && n < (int)CI_num_indices, CO_unspecified);
return _combiner[channel]._ops[n]._operand;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_saved_result
// Access: Published
// Description: Sets the saved_result flag. When this is true, the
// output of this stage is not part of the normal
// pipeline--that is, it will not be supplied as the
// "previous" source for the next texture stage--but it
// will instead be supplied as the "last_saved_result"
// source for any future stages, until the next
// TextureStage with a saved_result set true is
// encountered.
//
// This can be used to reuse the results of this texture
// stage as input to more than one stage later in the
// pipeline.
//
// The last texture in the pipeline (the one with the
// highest sort value) should not have this flag set.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_saved_result(bool saved_result) {
_saved_result = saved_result;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_saved_result
// Access: Published
// Description: Returns the current setting of the saved_result flag.
// See set_saved_result().
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
get_saved_result() const {
return _saved_result;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_tex_gen
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_tex_gen(TexGen tex_gen) {
_tex_gen = tex_gen;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_tex_gen
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::TexGen EggTexture::
get_tex_gen() const {
return _tex_gen;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_quality_level
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_quality_level(QualityLevel quality_level) {
_quality_level = quality_level;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_quality_level
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::QualityLevel EggTexture::
get_quality_level() const {
return _quality_level;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_stage_name
// Access: Published
// Description: Specifies the particular TextureStage this texture
// will be rendered on by name. If this is omitted, the
// texture will be rendered on the default TextureStage,
// unless some other stage-specific property is
// specificied, in which case the texture will be
// rendered on a TextureStage with the same name as the
// tref. This is in support of multitexturing.
//
// Each different TextureStage in the world must be
// uniquely named.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_stage_name(const string &stage_name) {
_stage_name = stage_name;
_flags |= F_has_stage_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_stage_name
// Access: Published
// Description: Removes the named TextureStage specification.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_stage_name() {
_stage_name = string();
_flags &= ~F_has_stage_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_stage_name
// Access: Published
// Description: Returns true if a stage name has been explicitly
// specified for this texture, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_stage_name() const {
return (_flags & F_has_stage_name) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_stage_name
// Access: Published
// Description: Returns the stage name that has been specified for
// this texture, or the tref name if no texture stage
// has explicitly been specified.
////////////////////////////////////////////////////////////////////
INLINE const string &EggTexture::
get_stage_name() const {
return has_stage_name() ? _stage_name : get_name();
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_priority
// Access: Published
// Description: Sets the importance of this texture with respect to
// other textures also applied on the same geometry.
// This is only meaningful in the presence of
// multitexturing.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_priority(int priority) {
_priority = priority;
_flags |= F_has_priority;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_priority
// Access: Published
// Description: Removes the specification of multitexture priority
// from the texture. The default priority value is 0.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_priority() {
_priority = 0;
_flags &= ~F_has_priority;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_priority
// Access: Published
// Description: Returns true if a priority value for multitexture
// importance has been specified for the texture, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_priority() const {
return (_flags & F_has_priority) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_priority
// Access: Published
// Description: Returns the multitexture importance value that has been
// specified for the texture, or 0 if no priority value has
// been specified.
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_priority() const {
return _priority;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_color(const LColor &color) {
_color = color;
_flags |= F_has_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_color() {
_color.set(0.0f, 0.0f, 0.0f, 1.0f);
_flags &= ~F_has_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_color
// Access: Published
// Description: Returns true if a blend color has been
// specified for the texture.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_color() const {
return (_flags & F_has_color) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_color
// Access: Published
// Description: Returns the blend color if one has been
// specified, or (0, 0, 0, 1) otherwise.
////////////////////////////////////////////////////////////////////
INLINE const LColor &EggTexture::
get_color() const {
return _color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_border_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_border_color(const LColor &border_color) {
_border_color = border_color;
_flags |= F_has_border_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_border_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_border_color() {
_border_color.set(0.0f, 0.0f, 0.0f, 1.0f);
_flags &= ~F_has_border_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_border_color
// Access: Published
// Description: Returns true if a border color has been
// specified for the texture.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_border_color() const {
return (_flags & F_has_border_color) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_border_color
// Access: Published
// Description: Returns the border color if one has been
// specified, or (0, 0, 0, 1) otherwise.
////////////////////////////////////////////////////////////////////
INLINE const LColor &EggTexture::
get_border_color() const {
return _border_color;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_uv_name
// Access: Published
// Description: Specifies the named set of texture coordinates that
// this texture will use when it is applied to geometry.
// Geometry may have multiple sets of texture
// coordinates defined, by name.
//
// If this is not specified for a particular texture,
// the default set of texture coordinates will be used.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_uv_name(const string &uv_name) {
if (uv_name == "default" || uv_name.empty()) {
clear_uv_name();
} else {
_uv_name = uv_name;
_flags |= F_has_uv_name;
}
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_uv_name
// Access: Published
// Description: Removes the restriction to a particular named set of
// texture coordinates and restores the texture to using
// the default texture coordinates.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_uv_name() {
_uv_name = string();
_flags &= ~F_has_uv_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_uv_name
// Access: Published
// Description: Returns true if a texcoord name has been explicitly
// specified for this texture, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_uv_name() const {
return (_flags & F_has_uv_name) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_uv_name
// Access: Published
// Description: Returns the texcoord name that has been specified for
// this texture, or the empty string if no texcoord name
// has explicitly been specified.
////////////////////////////////////////////////////////////////////
INLINE const string &EggTexture::
get_uv_name() const {
return _uv_name;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_rgb_scale
// Access: Published
// Description: Sets an additional factor that will scale all three
// r, g, b components after the texture has been
// applied. This is used only when a combine mode is in
// effect.
//
// The only legal values are 1, 2, or 4.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_rgb_scale(int rgb_scale) {
_rgb_scale = rgb_scale;
_flags |= F_has_rgb_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_rgb_scale
// Access: Published
// Description: Removes the rgb_scale from the texture and restores
// it to the default value of 1.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_rgb_scale() {
_rgb_scale = 1;
_flags &= ~F_has_rgb_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_rgb_scale
// Access: Published
// Description: Returns true if an rgb_scale has been specified for
// the texture, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_rgb_scale() const {
return (_flags & F_has_rgb_scale) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_rgb_scale
// Access: Published
// Description: Returns the rgb_scale value that has been
// specified for the texture, or 1 if no rgb_scale value
// has been specified.
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_rgb_scale() const {
return _rgb_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_alpha_scale
// Access: Published
// Description: Sets an additional factor that will scale the
// alpha component after the texture has been applied.
// This is used only when a combine mode is in effect.
//
// The only legal values are 1, 2, or 4.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_alpha_scale(int alpha_scale) {
_alpha_scale = alpha_scale;
_flags |= F_has_alpha_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_alpha_scale
// Access: Published
// Description: Removes the alpha_scale from the texture and restores
// it to the default value of 1.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_alpha_scale() {
_alpha_scale = 1;
_flags &= ~F_has_alpha_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_alpha_scale
// Access: Published
// Description: Returns true if an alpha_scale has been specified for
// the texture, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_alpha_scale() const {
return (_flags & F_has_alpha_scale) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_alpha_scale
// Access: Published
// Description: Returns the alpha_scale value that has been
// specified for the texture, or 1 if no alpha_scale
// value has been specified.
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_alpha_scale() const {
return _alpha_scale;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_alpha_filename
// Access: Published
// Description: Specifies a separate file that will be loaded in with
// the 1- or 3-component texture and applied as the
// alpha channel. This is useful when loading textures
// from file formats that do not support alpha, for
// instance jpg.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_alpha_filename(const Filename &alpha_filename) {
_alpha_filename = alpha_filename;
_alpha_fullpath = alpha_filename;
_flags |= F_has_alpha_filename;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_alpha_filename
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_alpha_filename() {
_alpha_filename = Filename();
_alpha_fullpath = Filename();
_flags &= ~F_has_alpha_filename;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_alpha_filename
// Access: Published
// Description: Returns true if a separate file for the alpha
// component has been applied, false otherwise. See
// set_alpha_filename().
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_alpha_filename() const {
return (_flags & F_has_alpha_filename) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_alpha_filename
// Access: Published
// Description: Returns the separate file assigned for the alpha
// channel. It is an error to call this unless
// has_alpha_filename() returns true. See set_alpha_filename().
////////////////////////////////////////////////////////////////////
INLINE const Filename &EggTexture::
get_alpha_filename() const {
nassertr(has_alpha_filename(), _alpha_filename);
return _alpha_filename;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_alpha_fullpath
// Access: Published
// Description: Returns the full pathname to the alpha file, if it is
// known; otherwise, returns the same thing as
// get_alpha_filename().
//
// This function simply returns whatever was set by the
// last call to set_alpha_fullpath(). This string is
// not written to the egg file; its main purpose is to
// record the full path to the alpha filename if it is
// known, for egg structures that are generated
// in-memory and then immediately converted to a scene
// graph.
////////////////////////////////////////////////////////////////////
INLINE const Filename &EggTexture::
get_alpha_fullpath() const {
return _alpha_fullpath;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_alpha_fullpath
// Access: Published
// Description: Records the full pathname to the file, for the
// benefit of get_alpha_fullpath().
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_alpha_fullpath(const Filename &alpha_fullpath) {
_alpha_fullpath = alpha_fullpath;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_alpha_file_channel
// Access: Published
// Description: If a separate alpha-file is specified, this indicates
// which channel number should be extracted from this
// file to derive the alpha channel for the final image.
// The default is 0, which means the grayscale
// combination of r, g, b. Otherwise, this should be
// the 1-based channel number, for instance 1, 2, or 3
// for r, g, or b, respectively, or 4 for the alpha
// channel of a four-component image.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_alpha_file_channel(int alpha_file_channel) {
_alpha_file_channel = alpha_file_channel;
_flags |= F_has_alpha_file_channel;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_alpha_file_channel
// Access: Published
// Description: Removes the specification of a particular channel to
// use from the alpha-file image.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_alpha_file_channel() {
_alpha_file_channel = 0;
_flags &= ~F_has_alpha_file_channel;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_alpha_file_channel
// Access: Published
// Description: Returns true if a particular channel has been
// specified for the alpha-file image, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_alpha_file_channel() const {
return (_flags & F_has_alpha_file_channel) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_alpha_file_channel
// Access: Published
// Description: Returns the particular channel that has been
// specified for the alpha-file image, or 0 if no
// channel has been specified. See
// set_alpha_file_channel().
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_alpha_file_channel() const {
return _alpha_file_channel;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_multiview
// Access: Published
// Description: Sets the multiview flag.
//
// If multiview is true, the filename should contain a
// hash mark ('#'), which will be filled in with the
// view number; and a multiview texture will be defined
// with a series of images, one for each view.
//
// A multiview texture is most often used for stereo
// textures, but other uses are also possible, such as
// for texture animation.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_multiview(bool multiview) {
_multiview = multiview;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_multiview
// Access: Published
// Description: Returns the current setting of the multiview flag.
// See set_multiview().
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
get_multiview() const {
return _multiview;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_num_views
// Access: Published
// Description: When loading a 3-D multiview texture, this parameter
// is necessary to specify how many views will be
// expected. The z size is determined implicitly from
// the number of images loaded.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_num_views(int num_views) {
_num_views = num_views;
_flags |= F_has_num_views;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::clear_num_views
// Access: Published
// Description: Removes the specification of the number of views
// for a 3-D multiview texture.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
clear_num_views() {
_num_views = 0;
_flags &= ~F_has_num_views;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::has_num_views
// Access: Published
// Description: Returns true if the number of views has been
// specified for the 3-D multiview texture, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
has_num_views() const {
return (_flags & F_has_num_views) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_num_views
// Access: Published
// Description: Returns the specified number of views specified for
// the 3-D multiview texture. See set_num_views().
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_num_views() const {
return _num_views;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::set_read_mipmaps
// Access: Published
// Description: Sets the read_mipmaps flag.
//
// If read_mipmaps is true, the filename should contain
// a hash mark ('#'), which will be filled in with the
// mipmap level number; and the texture will be defined
// with a series of images, one for each mipmap level.
//
// If the filename is of a type that already requires a
// hash mark, such as a cube map or a 3-d texture, then
// the filename should now require two hash marks, and
// the first one indicates the mipmap level number,
// while the second indicates the face number or 3-d
// level number.
////////////////////////////////////////////////////////////////////
INLINE void EggTexture::
set_read_mipmaps(bool read_mipmaps) {
_read_mipmaps = read_mipmaps;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_read_mipmaps
// Access: Published
// Description: Returns the current setting of the read_mipmaps flag.
// See set_read_mipmaps().
////////////////////////////////////////////////////////////////////
INLINE bool EggTexture::
get_read_mipmaps() const {
return _read_mipmaps;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::get_multitexture_sort
// Access: Published
// Description: Returns an integer that represents the depth to which
// this texture is layered on all other textures in the
// egg file. In general, if texture A is layered over
// texture B, then sort(A) > sort(B). If texture A is
// never layered over any other texture, then sort(A) ==
// 0. More than that is difficult to guarantee.
////////////////////////////////////////////////////////////////////
INLINE int EggTexture::
get_multitexture_sort() const {
return _multitexture_sort;
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::SourceAndOperand::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::SourceAndOperand::
SourceAndOperand() :
_source(CS_unspecified),
_operand(CO_unspecified)
{
}
////////////////////////////////////////////////////////////////////
// Function: EggTexture::Combiner::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggTexture::Combiner::
Combiner() :
_mode(CM_unspecified)
{
}
////////////////////////////////////////////////////////////////////
// Function: UniqueEggTextures::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE UniqueEggTextures::
UniqueEggTextures(int eq) : _eq(eq) {
}
////////////////////////////////////////////////////////////////////
// Function: UniqueEggTextures::Function operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool UniqueEggTextures::
operator ()(const EggTexture *t1, const EggTexture *t2) const {
return t1->sorts_less_than(*t2, _eq);
}