open_toontown_panda3d/direct/src/plugin/p3dConcreteSequence.cxx

254 lines
8.5 KiB
C++

// Filename: p3dConcreteSequence.cxx
// Created by: drose (30Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dConcreteSequence.h"
#include "p3dSession.h"
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::Default Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConcreteSequence::
P3DConcreteSequence() {
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DConcreteSequence::
~P3DConcreteSequence() {
Elements::iterator ei;
for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
P3D_OBJECT_DECREF(*ei);
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::is_sequence_object
// Access: Public, Virtual
// Description: Returns true if this is actually an instance of a
// P3DConcreteSequence, false otherwise.
////////////////////////////////////////////////////////////////////
bool P3DConcreteSequence::
is_sequence_object() {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_type
// Access: Public, Virtual
// Description: Returns the fundamental type of this kind of object.
////////////////////////////////////////////////////////////////////
P3D_object_type P3DConcreteSequence::
get_type() {
return P3D_OT_object;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_bool
// Access: Public, Virtual
// Description: Returns the object value coerced to a boolean, if
// possible.
////////////////////////////////////////////////////////////////////
bool P3DConcreteSequence::
get_bool() {
return !_elements.empty();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::make_string
// Access: Public, Virtual
// Description: Fills the indicated C++ string object with the value
// of this object coerced to a string.
////////////////////////////////////////////////////////////////////
void P3DConcreteSequence::
make_string(string &value) {
ostringstream strm;
strm << "[";
if (!_elements.empty()) {
strm << *_elements[0];
for (size_t i = 1; i < _elements.size(); ++i) {
strm << ", " << *_elements[i];
}
}
strm << "]";
value = strm.str();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_property
// Access: Public, Virtual
// Description: Returns the named property element in the object. The
// return value is a new-reference P3D_object, or NULL
// on error.
////////////////////////////////////////////////////////////////////
P3D_object *P3DConcreteSequence::
get_property(const string &property) {
// We only understand integer "property" names.
char *endptr;
int index = strtoul(property.c_str(), &endptr, 10);
if (*endptr != '\0') {
return NULL;
}
return get_element(index);
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::set_property
// Access: Public, Virtual
// Description: Modifies (or deletes, if value is NULL) the named
// property element in the object. Returns true on
// success, false on failure.
////////////////////////////////////////////////////////////////////
bool P3DConcreteSequence::
set_property(const string &property, P3D_object *value) {
// We only understand integer "property" names.
char *endptr;
int index = strtoul(property.c_str(), &endptr, 10);
if (*endptr != '\0') {
return false;
}
return set_element(index, value);
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::fill_xml
// Access: Public, Virtual
// Description: If this object has a valid XML representation for the
// indicated session (that hasn't already been
// implemented by the generic code in P3DSession), this
// method will apply it to the indicated "value" element
// and return true. Otherwise, this method will leave
// the element unchanged and return false.
////////////////////////////////////////////////////////////////////
bool P3DConcreteSequence::
fill_xml(TiXmlElement *xvalue, P3DSession *session) {
xvalue->SetAttribute("type", "concrete_sequence");
Elements::const_iterator ei;
for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
xvalue->LinkEndChild(session->p3dobj_to_xml(*ei));
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_object_array
// Access: Public
// Description: Returns a pointer to the array of objects represented
// by this object. Most objects represent only
// themselves, but a P3DConcreteSequence represents its
// list.
////////////////////////////////////////////////////////////////////
P3D_object **P3DConcreteSequence::
get_object_array() {
if (_elements.empty()) {
return NULL;
}
return &_elements[0];
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_object_array_size
// Access: Public
// Description: Returns the number of elements in the array returned
// by get_object_array().
////////////////////////////////////////////////////////////////////
int P3DConcreteSequence::
get_object_array_size() {
return _elements.size();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_length
// Access: Public
// Description: Returns the number of items in the sequence.
////////////////////////////////////////////////////////////////////
int P3DConcreteSequence::
get_length() const {
return _elements.size();
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::get_element
// Access: Public
// Description: Returns the nth item in the sequence. The
// return value is a new-reference P3DObject object, or
// NULL on error.
////////////////////////////////////////////////////////////////////
P3D_object *P3DConcreteSequence::
get_element(int n) const {
if (n >= 0 && n < (int)_elements.size()) {
P3D_OBJECT_INCREF(_elements[n]);
return _elements[n];
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::set_element
// Access: Public
// Description: Modifies (or deletes, if value is NULL) the nth item
// in the sequence. Returns true on success, false on
// failure.
////////////////////////////////////////////////////////////////////
bool P3DConcreteSequence::
set_element(int n, P3D_object *value) {
if (value == NULL) {
// Delete an element.
if (n < 0 || n >= (int)_elements.size()) {
// Invalid index.
return false;
}
P3D_OBJECT_DECREF(_elements[n]);
_elements.erase(_elements.begin() + n);
return true;
} else if (n == _elements.size()) {
// Append an element.
append(value);
return true;
} else {
// Replace an element.
if (n < 0 || n >= (int)_elements.size()) {
// Invalid index.
return false;
}
P3D_OBJECT_INCREF(value);
P3D_OBJECT_DECREF(_elements[n]);
_elements[n] = value;
return true;
}
}
////////////////////////////////////////////////////////////////////
// Function: P3DConcreteSequence::append
// Access: Public, Virtual
// Description: Adds a new element to the end of the list.
////////////////////////////////////////////////////////////////////
void P3DConcreteSequence::
append(P3D_object *value) {
_elements.push_back(value);
P3D_OBJECT_INCREF(value);
}