51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Filename: drawCullHandler.h
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef DRAWCULLHANDLER_H
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#define DRAWCULLHANDLER_H
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#include "pandabase.h"
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#include "cullHandler.h"
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class GraphicsStateGuardianBase;
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////////////////////////////////////////////////////////////////////
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// Class : DrawCullHandler
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// Description : This special kind of CullHandler immediately draws
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// its contents as soon as it receives them. This draws
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// geometry immediately as it is encountered in the
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// scene graph by cull, mixing the draw and cull
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// traversals into one traversal, and prohibiting state
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// sorting. However, it has somewhat lower overhead
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// than separating out draw and cull, if state sorting
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// and multiprocessing are not required.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CULL DrawCullHandler : public CullHandler {
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public:
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INLINE DrawCullHandler(GraphicsStateGuardianBase *gsg);
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virtual void record_object(CullableObject *object,
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const CullTraverser *traverser);
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private:
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GraphicsStateGuardianBase *_gsg;
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};
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#include "drawCullHandler.I"
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#endif
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