open_toontown_panda3d/panda/src/cull/drawCullHandler.h

51 lines
1.6 KiB
C++

// Filename: drawCullHandler.h
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWCULLHANDLER_H
#define DRAWCULLHANDLER_H
#include "pandabase.h"
#include "cullHandler.h"
class GraphicsStateGuardianBase;
////////////////////////////////////////////////////////////////////
// Class : DrawCullHandler
// Description : This special kind of CullHandler immediately draws
// its contents as soon as it receives them. This draws
// geometry immediately as it is encountered in the
// scene graph by cull, mixing the draw and cull
// traversals into one traversal, and prohibiting state
// sorting. However, it has somewhat lower overhead
// than separating out draw and cull, if state sorting
// and multiprocessing are not required.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CULL DrawCullHandler : public CullHandler {
public:
INLINE DrawCullHandler(GraphicsStateGuardianBase *gsg);
virtual void record_object(CullableObject *object,
const CullTraverser *traverser);
private:
GraphicsStateGuardianBase *_gsg;
};
#include "drawCullHandler.I"
#endif