open_toontown_panda3d/panda/src/pgraph/geomNode.I

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// Filename: geomNode.I
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: GeomNode::set_preserved
// Access: Published
// Description: Sets the "preserved" flag. When this is true, the
// GeomNode will be left untouched by any flatten
// operations.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::
set_preserved(bool value) {
_preserved = value;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_preserved
// Access: Published
// Description: Returns the "preserved" flag. When this is true, the
// GeomNode will be left untouched by any flatten
// operations.
////////////////////////////////////////////////////////////////////
INLINE bool GeomNode::
get_preserved() const {
return _preserved;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_num_geoms
// Access: Published
// Description: Returns the number of geoms in the node.
////////////////////////////////////////////////////////////////////
INLINE int GeomNode::
get_num_geoms() const {
CDReader cdata(_cycler);
return cdata->get_geoms()->size();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_geom
// Access: Published
// Description: Returns the nth geom of the node. This object should
// not be modified, since the same object might be
// shared between multiple different GeomNodes, but see
// modify_geom().
////////////////////////////////////////////////////////////////////
INLINE CPT(Geom) GeomNode::
get_geom(int n) const {
CDReader cdata(_cycler);
CPT(GeomList) geoms = cdata->get_geoms();
nassertr(n >= 0 && n < (int)geoms->size(), NULL);
return (*geoms)[n]._geom.get_read_pointer();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::modify_geom
// Access: Published
// Description: Returns the nth geom of the node, suitable for
// modifying it. If the nth Geom has multiple reference
// counts to it, reassigns it to an identical copy
// first, and returns the new copy--this provides a
// "copy on write" that ensures that the Geom that is
// returned is unique to this GeomNode and is not shared
// with any other GeomNodes.
//
// Note that if this method is called in a downstream
// stage (for instance, during cull or draw), then it
// will propagate the new list of Geoms upstream all the
// way to pipeline stage 0, which may step on changes
// that were made independently in pipeline stage 0.
// Use with caution.
////////////////////////////////////////////////////////////////////
INLINE PT(Geom) GeomNode::
modify_geom(int n) {
CDWriter cdata(_cycler, true);
PT(GeomList) geoms = cdata->modify_geoms();
nassertr(n >= 0 && n < (int)geoms->size(), NULL);
mark_internal_bounds_stale();
return (*geoms)[n]._geom.get_write_pointer();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_geom_state
// Access: Published
// Description: Returns the RenderState associated with the nth geom
// of the node. This is just the RenderState directly
// associated with the Geom; the actual state in which
// the Geom is rendered will also be affected by
// RenderStates that appear on the scene graph in nodes
// above this GeomNode.
////////////////////////////////////////////////////////////////////
INLINE const RenderState *GeomNode::
get_geom_state(int n) const {
CDReader cdata(_cycler);
CPT(GeomList) geoms = cdata->get_geoms();
nassertr(n >= 0 && n < (int)geoms->size(), NULL);
return (*geoms)[n]._state;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::set_geom_state
// Access: Published
// Description: Changes the RenderState associated with the nth geom
// of the node. This is just the RenderState directly
// associated with the Geom; the actual state in which
// the Geom is rendered will also be affected by
// RenderStates that appear on the scene graph in nodes
// above this GeomNode.
//
// Note that if this method is called in a downstream
// stage (for instance, during cull or draw), then it
// will propagate the new list of Geoms upstream all the
// way to pipeline stage 0, which may step on changes
// that were made independently in pipeline stage 0.
// Use with caution.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::
set_geom_state(int n, const RenderState *state) {
CDWriter cdata(_cycler, true);
PT(GeomList) geoms = cdata->modify_geoms();
nassertv(n >= 0 && n < (int)geoms->size());
(*geoms)[n]._state = state;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::remove_geom
// Access: Published
// Description: Removes the nth geom from the node.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::
remove_geom(int n) {
CDWriter cdata(_cycler);
PT(GeomList) geoms = cdata->modify_geoms();
nassertv(n >= 0 && n < (int)geoms->size());
geoms->erase(geoms->begin() + n);
mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::remove_all_geoms
// Access: Published
// Description: Removes all the geoms from the node at once.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::
remove_all_geoms() {
CDWriter cdata(_cycler);
cdata->set_geoms(new GeomList);
mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_default_collide_mask
// Access: Published, Static
// Description: Returns the default into_collide_mask assigned to new
// GeomNodes.
////////////////////////////////////////////////////////////////////
INLINE CollideMask GeomNode::
get_default_collide_mask() {
return default_geom_node_collide_mask;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::count_name
// Access: Private
// Description: Increments the count for the indicated InternalName.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::
count_name(GeomNode::NameCount &name_count, const InternalName *name) {
pair<NameCount::iterator, bool> result =
name_count.insert(NameCount::value_type(name, 1));
if (!result.second) {
(*result.first).second++;
}
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_name_count
// Access: Private
// Description: Returns the count for the indicated InternalName.
////////////////////////////////////////////////////////////////////
INLINE int GeomNode::
get_name_count(const GeomNode::NameCount &name_count, const InternalName *name) {
NameCount::const_iterator ni;
ni = name_count.find(name);
if (ni != name_count.end()) {
return (*ni).second;
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_geoms
// Access: Published
// Description: Returns an object that can be used to walk through
// the list of geoms of the node. When you intend to
// visit multiple geoms, using this is slightly
// faster than calling get_geom() directly on the
// GeomNode, since this object avoids reopening the
// PipelineCycler each time.
//
// This object also protects you from self-modifying
// loops (e.g. adding or removing geoms during
// traversal), since a virtual copy of the geoms is
// made ahead of time. The virtual copy is fast--it is
// a form of copy-on-write, so the list is not actually
// copied unless it is modified during the traversal.
////////////////////////////////////////////////////////////////////
INLINE GeomNode::Geoms GeomNode::
get_geoms(Thread *current_thread) const {
CDReader cdata(_cycler, current_thread);
return Geoms(cdata);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::GeomEntry::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GeomNode::GeomEntry::
GeomEntry(Geom *geom, const RenderState *state) :
_geom(geom),
_state(state)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GeomNode::CData::
CData() :
_geoms(new GeomNode::GeomList)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::get_geoms
// Access: Public
// Description: Returns a read-only pointer to the _geoms list.
////////////////////////////////////////////////////////////////////
INLINE CPT(GeomNode::GeomList) GeomNode::CData::
get_geoms() const {
return _geoms.get_read_pointer();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::modify_geoms
// Access: Public
// Description: Returns a modifiable, unique pointer to the _geoms
// list.
////////////////////////////////////////////////////////////////////
INLINE PT(GeomNode::GeomList) GeomNode::CData::
modify_geoms() {
return _geoms.get_write_pointer();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::set_geoms
// Access: Public
// Description: Replaces the _geoms list with a new list.
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::CData::
set_geoms(GeomNode::GeomList *geoms) {
_geoms = geoms;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GeomNode::Geoms::
Geoms() {
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GeomNode::Geoms::
Geoms(const GeomNode::CData *cdata) :
_geoms(cdata->get_geoms())
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GeomNode::Geoms::
Geoms(const GeomNode::Geoms &copy) :
_geoms(copy._geoms)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void GeomNode::Geoms::
operator = (const GeomNode::Geoms &copy) {
_geoms = copy._geoms;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::get_num_geoms
// Access: Public
// Description: Returns the number of geoms of the node.
////////////////////////////////////////////////////////////////////
INLINE int GeomNode::Geoms::
get_num_geoms() const {
nassertr(!_geoms.is_null(), 0);
return _geoms->size();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::get_geom
// Access: Public
// Description: Returns the nth geom of the node. This object should
// not be modified, since the same object might be
// shared between multiple different GeomNodes.
////////////////////////////////////////////////////////////////////
INLINE CPT(Geom) GeomNode::Geoms::
get_geom(int n) const {
nassertr(!_geoms.is_null(), NULL);
nassertr(n >= 0 && n < (int)_geoms->size(), NULL);
return (*_geoms)[n]._geom.get_read_pointer();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Geoms::get_geom_state
// Access: Public
// Description: Returns the RenderState associated with the nth geom
// of the node. This is just the RenderState directly
// associated with the Geom; the actual state in which
// the Geom is rendered will also be affected by
// RenderStates that appear on the scene graph in nodes
// above this GeomNode.
////////////////////////////////////////////////////////////////////
INLINE const RenderState *GeomNode::Geoms::
get_geom_state(int n) const {
nassertr(!_geoms.is_null(), NULL);
nassertr(n >= 0 && n < (int)_geoms->size(), NULL);
return (*_geoms)[n]._state;
}