open_toontown_panda3d/panda/src/pgraph/sceneSetup.h

90 lines
2.6 KiB
C++

// Filename: sceneSetup.h
// Created by: drose (27Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SCENESETUP_H
#define SCENESETUP_H
#include "pandabase.h"
#include "referenceCount.h"
#include "nodePath.h"
#include "camera.h"
#include "transformState.h"
#include "lens.h"
#include "pointerTo.h"
class DisplayRegion;
////////////////////////////////////////////////////////////////////
// Class : SceneSetup
// Description : This object holds the camera position, etc., and
// other general setup information for rendering a
// particular scene.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH SceneSetup : public ReferenceCount {
public:
INLINE SceneSetup();
PUBLISHED:
INLINE void set_display_region(DisplayRegion *display_region);
INLINE DisplayRegion *get_display_region() const;
INLINE void set_viewport_size(int width, int height);
INLINE int get_viewport_width() const;
INLINE int get_viewport_height() const;
INLINE void set_scene_root(const NodePath &scene_root);
INLINE const NodePath &get_scene_root() const;
INLINE void set_camera_path(const NodePath &camera_path);
INLINE const NodePath &get_camera_path() const;
INLINE void set_camera_node(Camera *camera_node);
INLINE Camera *get_camera_node() const;
INLINE void set_lens(const Lens *lens);
INLINE const Lens *get_lens() const;
INLINE void set_inverted(bool inverted);
INLINE bool get_inverted() const;
INLINE const NodePath &get_cull_center() const;
INLINE void set_initial_state(const RenderState *initial_state);
INLINE const RenderState *get_initial_state() const;
INLINE void set_camera_transform(const TransformState *camera_transform);
INLINE const TransformState *get_camera_transform() const;
INLINE void set_world_transform(const TransformState *world_transform);
INLINE const TransformState *get_world_transform() const;
private:
DisplayRegion *_display_region;
int _viewport_width;
int _viewport_height;
NodePath _scene_root;
NodePath _camera_path;
PT(Camera) _camera_node;
CPT(Lens) _lens;
bool _inverted;
CPT(RenderState) _initial_state;
CPT(TransformState) _camera_transform;
CPT(TransformState) _world_transform;
};
#include "sceneSetup.I"
#endif