92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
// Filename: shaderInput.h
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SHADERINPUT_H
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#define SHADERINPUT_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "pointerTo.h"
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#include "nodePath.h"
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#include "texture.h"
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#include "internalName.h"
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////////////////////////////////////////////////////////////////////
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// Class : ShaderInput
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// Description : This is a small container class that can hold any
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// one of the value types that can be passed as input
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// to a shader.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_PGRAPH ShaderInput: public TypedWritableReferenceCount {
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public:
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INLINE ~ShaderInput();
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PUBLISHED:
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static const ShaderInput *get_blank();
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INLINE ShaderInput(InternalName *id, int priority=0);
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INLINE ShaderInput(InternalName *id, const NodePath &np, int priority=0);
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INLINE ShaderInput(InternalName *id, const LVector4f &v, int priority=0);
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INLINE ShaderInput(InternalName *id, Texture *tex, int priority=0);
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enum ShaderInputType {
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M_invalid = 0,
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M_texture,
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M_nodepath,
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M_vector
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};
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INLINE InternalName *get_name() const;
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INLINE int get_value_type() const;
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INLINE int get_priority() const;
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INLINE Texture *get_texture() const;
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INLINE const NodePath &get_nodepath() const;
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INLINE const LVector4f &get_vector() const;
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public:
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static void register_with_read_factory();
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private:
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PT(InternalName) _name;
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int _type;
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int _priority;
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PT(Texture) _stored_texture;
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NodePath _stored_nodepath;
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LVector4f _stored_vector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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register_type(_type_handle, "ShaderInput",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "shaderInput.I"
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#endif // SHADERINPUT_H
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