87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Filename: baseForce.cxx
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// Created by: charles (08Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "baseForce.h"
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#include "indent.h"
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TypeHandle BaseForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : BaseForce
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// Access : protected
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// Description : constructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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BaseForce(bool active) :
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_force_node(NULL),
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_active(active)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function : BaseForce
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// Access : protected
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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BaseForce(const BaseForce ©) :
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TypedReferenceCount(copy)
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{
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_active = copy._active;
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_force_node = (ForceNode *) NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~BaseForce
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// Access : public, virtual
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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~BaseForce() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void BaseForce::
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output(ostream &out) const {
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out << "BaseForce (id " << this << ")";
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void BaseForce::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< "BaseForce (id " << this << "):\n";
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indent(out, indent_level + 2)
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<< "_force_node ";
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if (_force_node) {
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out << _force_node_path << "\n";
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} else {
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out << "null\n";
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}
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indent(out, indent_level + 2)
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<< "_active " << _active << "\n";
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}
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