open_toontown_panda3d/panda/src/physics/baseForce.cxx

87 lines
2.5 KiB
C++

// Filename: baseForce.cxx
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "baseForce.h"
#include "indent.h"
TypeHandle BaseForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : BaseForce
// Access : protected
// Description : constructor
////////////////////////////////////////////////////////////////////
BaseForce::
BaseForce(bool active) :
_force_node(NULL),
_active(active)
{
}
////////////////////////////////////////////////////////////////////
// Function : BaseForce
// Access : protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
BaseForce::
BaseForce(const BaseForce &copy) :
TypedReferenceCount(copy)
{
_active = copy._active;
_force_node = (ForceNode *) NULL;
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseForce
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
BaseForce::
~BaseForce() {
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseForce::
output(ostream &out) const {
out << "BaseForce (id " << this << ")";
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseForce::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< "BaseForce (id " << this << "):\n";
indent(out, indent_level + 2)
<< "_force_node ";
if (_force_node) {
out << _force_node_path << "\n";
} else {
out << "null\n";
}
indent(out, indent_level + 2)
<< "_active " << _active << "\n";
}