open_toontown_panda3d/contrib/src/rplight/gpuCommandList.h

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1.8 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef GPUCOMMANDLIST_H
#define GPUCOMMANDLIST_H
#include "pandabase.h"
#include "gpuCommand.h"
#include <queue>
/**
* @brief Class to store a list of commands.
* @details This is a class to store a list of GPUCommands. It provides
* functionality to only provide the a given amount of commands at one time.
*/
class GPUCommandList {
PUBLISHED:
GPUCommandList();
void add_command(const GPUCommand& cmd);
size_t get_num_commands() const;
size_t write_commands_to(const PTA_uchar &dest, size_t limit = 32);
MAKE_PROPERTY(num_commands, get_num_commands);
protected:
std::queue<GPUCommand> _commands;
};
#endif // GPUCOMMANDLIST_H