99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file androidGraphicsWindow.h
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* @author rdb
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* @date 2013-01-11
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*/
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#ifndef ANDROIDGRAPHICSWINDOW_H
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#define ANDROIDGRAPHICSWINDOW_H
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#include "pandabase.h"
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#include "androidGraphicsPipe.h"
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#include "graphicsWindow.h"
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#include "buttonHandle.h"
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/native_activity.h>
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#include <android/rect.h>
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struct android_app;
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/**
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* An interface to manage Android windows and their appropriate EGL surfaces.
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*/
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class AndroidGraphicsWindow : public GraphicsWindow {
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public:
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AndroidGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual ~AndroidGraphicsWindow();
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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virtual void end_flip();
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virtual void process_events();
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virtual void set_properties_now(WindowProperties &properties);
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protected:
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virtual void close_window();
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virtual bool open_window();
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virtual void destroy_surface();
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virtual bool create_surface();
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private:
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static void handle_command(struct android_app *app, int32_t command);
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static int32_t handle_input_event(struct android_app *app, AInputEvent *event);
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void ns_handle_command(int32_t command);
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int32_t handle_key_event(const AInputEvent *event);
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int32_t handle_motion_event(const AInputEvent *event);
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ButtonHandle map_button(int32_t keycode);
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private:
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struct android_app* _app;
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EGLDisplay _egl_display;
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EGLSurface _egl_surface;
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int32_t _mouse_button_state;
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const ARect *rect;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsWindow::init_type();
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register_type(_type_handle, "AndroidGraphicsWindow",
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GraphicsWindow::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "androidGraphicsWindow.I"
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#endif
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