69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file linearRandomForce.cxx
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* @author charles
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* @date 2000-06-19
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*/
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#include "linearRandomForce.h"
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TypeHandle LinearRandomForce::_type_handle;
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/**
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* vector constructor
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*/
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LinearRandomForce::
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LinearRandomForce(PN_stdfloat a, bool mass) :
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LinearForce(a, mass) {
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}
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/**
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* copy constructor
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*/
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LinearRandomForce::
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LinearRandomForce(const LinearRandomForce ©) :
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LinearForce(copy) {
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}
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/**
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* destructor
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*/
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LinearRandomForce::
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~LinearRandomForce() {
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}
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/**
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* Returns a float in [0, 1]
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*/
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PN_stdfloat LinearRandomForce::
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bounded_rand() {
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return ((PN_stdfloat)rand() / (PN_stdfloat)RAND_MAX);
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}
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/**
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* Write a string representation of this instance to <out>.
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*/
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void LinearRandomForce::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"LinearRandomForce";
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#endif //] NDEBUG
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}
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/**
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* Write a string representation of this instance to <out>.
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*/
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void LinearRandomForce::
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write(ostream &out, int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"LinearRandomForce:\n";
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LinearForce::write(out, indent+2);
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#endif //] NDEBUG
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}
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