242 lines
6.5 KiB
C++
242 lines
6.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file physicsObjectCollection.cxx
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* @author joswilso
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* @date 2006-07-12
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*/
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#include "physicsObjectCollection.h"
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#include "indent.h"
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/**
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*
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*/
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PhysicsObjectCollection::
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PhysicsObjectCollection() {
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}
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/**
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*
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*/
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PhysicsObjectCollection::
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PhysicsObjectCollection(const PhysicsObjectCollection ©) :
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_physics_objects(copy._physics_objects)
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{
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}
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/**
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*
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*/
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void PhysicsObjectCollection::
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operator = (const PhysicsObjectCollection ©) {
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_physics_objects = copy._physics_objects;
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}
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/**
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* Adds a new PhysicsObject to the collection.
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*/
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void PhysicsObjectCollection::
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add_physics_object(PT(PhysicsObject) physics_object) {
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// If the pointer to our internal array is shared by any other
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// PhysicsObjectCollections, we have to copy the array now so we won't
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// inadvertently modify any of our brethren PhysicsObjectCollection objects.
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.push_back(physics_object);
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}
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/**
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* Removes the indicated PhysicsObject from the collection. Returns true if
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* the physics_object was removed, false if it was not a member of the
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* collection.
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*/
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bool PhysicsObjectCollection::
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remove_physics_object(PT(PhysicsObject) physics_object) {
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int object_index = -1;
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for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
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if (_physics_objects[i] == physics_object) {
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object_index = i;
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}
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}
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if (object_index == -1) {
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// The indicated physics_object was not a member of the collection.
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return false;
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}
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// If the pointer to our internal array is shared by any other
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// PhysicsObjectCollections, we have to copy the array now so we won't
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// inadvertently modify any of our brethren PhysicsObjectCollection objects.
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if (_physics_objects.get_ref_count() > 1) {
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PhysicsObjects old_physics_objects = _physics_objects;
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_physics_objects = PhysicsObjects::empty_array(0);
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_physics_objects.v() = old_physics_objects.v();
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}
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_physics_objects.erase(_physics_objects.begin() + object_index);
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return true;
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}
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/**
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* Adds all the PhysicsObjects indicated in the other collection to this
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* collection. The other physics_objects are simply appended to the end of
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* the physics_objects in this list; duplicates are not automatically removed.
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*/
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void PhysicsObjectCollection::
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add_physics_objects_from(const PhysicsObjectCollection &other) {
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int other_num_physics_objects = other.get_num_physics_objects();
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for (int i = 0; i < other_num_physics_objects; i++) {
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add_physics_object(other.get_physics_object(i));
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}
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}
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/**
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* Removes from this collection all of the PhysicsObjects listed in the other
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* collection.
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*/
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void PhysicsObjectCollection::
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remove_physics_objects_from(const PhysicsObjectCollection &other) {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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if (!other.has_physics_object(physics_object)) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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/**
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* Removes any duplicate entries of the same PhysicsObjects on this
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* collection. If a PhysicsObject appears multiple times, the first
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* appearance is retained; subsequent appearances are removed.
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*/
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void PhysicsObjectCollection::
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remove_duplicate_physics_objects() {
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PhysicsObjects new_physics_objects;
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int num_physics_objects = get_num_physics_objects();
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for (int i = 0; i < num_physics_objects; i++) {
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PT(PhysicsObject) physics_object = get_physics_object(i);
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bool duplicated = false;
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for (int j = 0; j < i && !duplicated; j++) {
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duplicated = (physics_object == get_physics_object(j));
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}
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if (!duplicated) {
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new_physics_objects.push_back(physics_object);
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}
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}
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_physics_objects = new_physics_objects;
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}
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/**
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* Returns true if the indicated PhysicsObject appears in this collection,
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* false otherwise.
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*/
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bool PhysicsObjectCollection::
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has_physics_object(PT(PhysicsObject) physics_object) const {
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for (int i = 0; i < get_num_physics_objects(); i++) {
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if (physics_object == get_physics_object(i)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Removes all PhysicsObjects from the collection.
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*/
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void PhysicsObjectCollection::
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clear() {
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_physics_objects.clear();
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}
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/**
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* Returns true if there are no PhysicsObjects in the collection, false
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* otherwise.
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*/
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bool PhysicsObjectCollection::
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is_empty() const {
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return _physics_objects.empty();
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}
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/**
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* Returns the number of PhysicsObjects in the collection.
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*/
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int PhysicsObjectCollection::
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get_num_physics_objects() const {
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return _physics_objects.size();
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}
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/**
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* Returns the nth PhysicsObject in the collection.
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*/
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PT(PhysicsObject) PhysicsObjectCollection::
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get_physics_object(int index) const {
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nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
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return _physics_objects[index];
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}
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/**
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* Returns the nth PhysicsObject in the collection. This is the same as
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* get_physics_object(), but it may be a more convenient way to access it.
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*/
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PT(PhysicsObject) PhysicsObjectCollection::
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operator [] (int index) const {
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nassertr(index >= 0 && index < (int)_physics_objects.size(), PT(PhysicsObject)());
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return _physics_objects[index];
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}
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/**
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* Returns the number of physics objects in the collection. This is the same
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* thing as get_num_physics_objects().
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*/
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int PhysicsObjectCollection::
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size() const {
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return _physics_objects.size();
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}
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/**
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* Writes a brief one-line description of the PhysicsObjectCollection to the
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* indicated output stream.
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*/
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void PhysicsObjectCollection::
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output(ostream &out) const {
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if (get_num_physics_objects() == 1) {
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out << "1 PhysicsObject";
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} else {
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out << get_num_physics_objects() << " PhysicsObjects";
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}
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}
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/**
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* Writes a complete multi-line description of the PhysicsObjectCollection to
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* the indicated output stream.
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*/
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void PhysicsObjectCollection::
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write(ostream &out, int indent_level) const {
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for (int i = 0; i < get_num_physics_objects(); i++) {
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indent(out, indent_level) << get_physics_object(i) << "\n";
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}
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}
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