open_toontown_panda3d/panda/src/egg/eggNurbsSurface.I

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// Filename: eggNurbsSurface.I
// Created by: drose (15Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNurbsSurface::
EggNurbsSurface(const string &name) : EggSurface(name) {
_u_order = 0;
_v_order = 0;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::Copy constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNurbsSurface::
EggNurbsSurface(const EggNurbsSurface &copy) :
EggSurface(copy),
_u_knots(copy._u_knots),
_v_knots(copy._v_knots),
_u_order(copy._u_order),
_v_order(copy._v_order)
{
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::Copy assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggNurbsSurface &EggNurbsSurface::
operator = (const EggNurbsSurface &copy) {
EggSurface::operator = (copy);
_u_knots = copy._u_knots;
_v_knots = copy._v_knots;
_u_order = copy._u_order;
_v_order = copy._v_order;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::set_u_order
// Access: Public
// Description: Directly changes the order in the U direction to the
// indicated value (which must be an integer in the
// range 1 <= u_order <= 4). If possible, it is
// preferable to use the setup() method instead of this
// method, since changing the order directly may result
// in an invalid surface.
////////////////////////////////////////////////////////////////////
INLINE void EggNurbsSurface::
set_u_order(int u_order) {
nassertv(u_order >= 1 && u_order <= 4);
_u_order = u_order;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::set_v_order
// Access: Public
// Description: Directly changes the order in the V direction to the
// indicated value (which must be an integer in the
// range 1 <= v_order <= 4). If possible, it is
// preferable to use the setup() method instead of this
// method, since changing the order directly may result
// in an invalid surface.
////////////////////////////////////////////////////////////////////
INLINE void EggNurbsSurface::
set_v_order(int v_order) {
nassertv(v_order >= 1 && v_order <= 4);
_v_order = v_order;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::set_u_knot
// Access: Public
// Description: Resets the value of the indicated knot as indicated.
// k must be in the range 0 <= k < get_num_u_knots(),
// and the value must be in the range get_u_knot(k - 1)
// <= value <= get_u_knot(k + 1).
////////////////////////////////////////////////////////////////////
INLINE void EggNurbsSurface::
set_u_knot(int k, double value) {
nassertv(k >= 0 && k < (int)_u_knots.size());
_u_knots[k] = value;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::set_v_knot
// Access: Public
// Description: Resets the value of the indicated knot as indicated.
// k must be in the range 0 <= k < get_num_v_knots(),
// and the value must be in the range get_v_knot(k - 1)
// <= value <= get_v_knot(k + 1).
////////////////////////////////////////////////////////////////////
INLINE void EggNurbsSurface::
set_v_knot(int k, double value) {
nassertv(k >= 0 && k < (int)_v_knots.size());
_v_knots[k] = value;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::set_cv
// Access: Public
// Description: Redefines the control vertex associated with a
// particular u, v coordinate pair. This is just a
// shorthand to access the EggPrimitive's normal vertex
// assignment for a 2-d control vertex.
////////////////////////////////////////////////////////////////////
INLINE void EggNurbsSurface::
set_cv(int ui, int vi, EggVertex *vertex) {
int vertex_index = get_vertex_index(ui, vi);
set_vertex(vertex_index, vertex);
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_u_order
// Access: Public
// Description: Returns the order of the surface in the U direction.
// The order is the degree of the NURBS equation plus 1;
// for a typical NURBS, the order is 4. With this
// implementation of NURBS, the order must be in the
// range [1, 4].
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_u_order() const {
return _u_order;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_v_order
// Access: Public
// Description: Returns the order of the surface in the V direction.
// The order is the degree of the NURBS equation plus 1;
// for a typical NURBS, the order is 4. With this
// implementation of NURBS, the order must be in the
// range [1, 4].
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_v_order() const {
return _v_order;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_u_degree
// Access: Public
// Description: Returns the degree of the surface in the U direction.
// For a typical NURBS, the degree is 3.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_u_degree() const {
return _u_order - 1;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_v_degree
// Access: Public
// Description: Returns the degree of the surface in the V direction.
// for a typical NURBS, the degree is 3.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_v_degree() const {
return _v_order - 1;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_num_u_knots
// Access: Public
// Description: Returns the number of knots in the U direction.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_num_u_knots() const {
return _u_knots.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_num_v_knots
// Access: Public
// Description: Returns the number of knots in the V direction.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_num_v_knots() const {
return _v_knots.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_num_u_cvs
// Access: Public
// Description: Returns the number of control vertices that should be
// present in the U direction. This is determined by
// the number of knots and the order; it does not
// necessarily reflect the number of vertices that have
// actually been added to the surface. (However, if the
// number of vertices in the surface are wrong, the
// surface is invalid.)
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_num_u_cvs() const {
return get_num_u_knots() - get_u_order();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_num_v_cvs
// Access: Public
// Description: Returns the number of control vertices that should be
// present in the V direction. This is determined by
// the number of knots and the order; it does not
// necessarily reflect the number of vertices that have
// actually been added to the surface. (However, if the
// number of vertices in the surface are wrong, the
// surface is invalid.)
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_num_v_cvs() const {
return get_num_v_knots() - get_v_order();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_num_cvs
// Access: Public
// Description: Returns the total number of control vertices that
// *should* be defined for the surface. This is
// determined by the number of knots and the order, in
// each direction; it does not necessarily reflect the
// number of vertices that have actually been added to
// the surface. (However, if the number of vertices in
// the surface are wrong, the surface is invalid.)
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_num_cvs() const {
return get_num_u_cvs() * get_num_v_cvs();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_u_index
// Access: Public
// Description: Returns the U index number of the given vertex within
// the EggPrimitive's linear list of vertices. An
// EggNurbsSurface maps a linear list of vertices to its
// 2-d mesh; this returns the U index number that
// corresponds to the nth vertex in the list.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_u_index(int vertex_index) const {
nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
return vertex_index % get_num_u_cvs();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_v_index
// Access: Public
// Description: Returns the V index number of the given vertex within
// the EggPrimitive's linear list of vertices. An
// EggNurbsSurface maps a linear list of vertices to its
// 2-d mesh; this returns the V index number that
// corresponds to the nth vertex in the list.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_v_index(int vertex_index) const {
nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0);
return vertex_index / get_num_u_cvs();
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_vertex_index
// Access: Public
// Description: Returns the index number within the EggPrimitive's
// list of the control vertex at position ui, vi.
////////////////////////////////////////////////////////////////////
INLINE int EggNurbsSurface::
get_vertex_index(int ui, int vi) const {
nassertr(ui >= 0 && ui < get_num_u_cvs(), 0);
nassertr(vi >= 0 && vi < get_num_v_cvs(), 0);
return vi * get_num_u_cvs() + ui;
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_u_knot
// Access: Public
// Description: Returns the nth knot value defined in the U
// direction.
////////////////////////////////////////////////////////////////////
INLINE double EggNurbsSurface::
get_u_knot(int k) const {
nassertr(k >= 0 && k < (int)_u_knots.size(), 0.0);
return _u_knots[k];
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_v_knot
// Access: Public
// Description: Returns the nth knot value defined in the V
// direction.
////////////////////////////////////////////////////////////////////
INLINE double EggNurbsSurface::
get_v_knot(int k) const {
nassertr(k >= 0 && k < (int)_v_knots.size(), 0.0);
return _v_knots[k];
}
////////////////////////////////////////////////////////////////////
// Function: EggNurbsSurface::get_cv
// Access: Public
// Description: Returns the control vertex at the indicate U, V
// position.
////////////////////////////////////////////////////////////////////
INLINE EggVertex *EggNurbsSurface::
get_cv(int ui, int vi) const {
int vertex_index = get_vertex_index(ui, vi);
return get_vertex(vertex_index);
}