open_toontown_panda3d/panda/src/physics/angularForce.h

61 lines
1.7 KiB
C++

// Filename: angularForce.h
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ANGULARFORCE_H
#define ANGULARFORCE_H
#include "baseForce.h"
////////////////////////////////////////////////////////////////////
// Class : AngularForce
// Description : pure virtual parent of all quat-based forces.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS AngularForce : public BaseForce {
PUBLISHED:
virtual ~AngularForce();
virtual AngularForce *make_copy() const = 0;
LRotationf get_quat(const PhysicsObject *po);
virtual bool is_linear() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
protected:
AngularForce();
AngularForce(const AngularForce &copy);
private:
virtual LRotationf get_child_quat(const PhysicsObject *po) = 0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BaseForce::init_type();
register_type(_type_handle, "AngularForce",
BaseForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // ANGULARFORCE_H