151 lines
5.5 KiB
Plaintext
151 lines
5.5 KiB
Plaintext
// Filename: findApproxLevelEntry.I
|
|
// Created by: drose (13Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE FindApproxLevelEntry::
|
|
FindApproxLevelEntry(const WorkingNodePath &node_path, FindApproxPath &approx_path) :
|
|
_node_path(node_path),
|
|
_approx_path(approx_path)
|
|
{
|
|
_i = 0;
|
|
_next = NULL;
|
|
nassertv(_node_path.is_valid());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::Constructor
|
|
// Access: Public
|
|
// Description: This constructor is used to construct the next entry
|
|
// based on a child node of the previous entry's node.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE FindApproxLevelEntry::
|
|
FindApproxLevelEntry(const FindApproxLevelEntry &parent,
|
|
PandaNode *child_node, int i,
|
|
FindApproxLevelEntry *next) :
|
|
_node_path(parent._node_path, child_node),
|
|
_i(i),
|
|
_approx_path(parent._approx_path),
|
|
_next(next)
|
|
{
|
|
nassertv(_node_path.is_valid());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::Copy Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE FindApproxLevelEntry::
|
|
FindApproxLevelEntry(const FindApproxLevelEntry ©) :
|
|
_node_path(copy._node_path),
|
|
_i(copy._i),
|
|
_approx_path(copy._approx_path)
|
|
{
|
|
_next = NULL;
|
|
nassertv(_node_path.is_valid());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::Copy Assignment Operator
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void FindApproxLevelEntry::
|
|
operator = (const FindApproxLevelEntry ©) {
|
|
_node_path = copy._node_path;
|
|
_i = copy._i;
|
|
nassertv(&_approx_path == ©._approx_path);
|
|
nassertv(_node_path.is_valid());
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::next_is_stashed
|
|
// Access: Public
|
|
// Description: Returns true if the next node matched by this entry
|
|
// must be a stashed node, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool FindApproxLevelEntry::
|
|
next_is_stashed(int increment) const {
|
|
return _approx_path.matches_stashed(_i + increment);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::is_solution
|
|
// Access: Public
|
|
// Description: Returns true if this entry represents a solution to
|
|
// the search; i.e. all the components of the path have
|
|
// been successfully matched.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool FindApproxLevelEntry::
|
|
is_solution(int increment) const {
|
|
return (_i + increment >= _approx_path.get_num_components());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::operator new
|
|
// Access: Public
|
|
// Description: Allocates the memory for a new FindApproxLevelEntry.
|
|
// This is specialized here to provide for fast
|
|
// allocation of these things.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void *FindApproxLevelEntry::
|
|
operator new(size_t size) {
|
|
if (_deleted_chain != (FindApproxLevelEntry *)NULL) {
|
|
FindApproxLevelEntry *obj = _deleted_chain;
|
|
_deleted_chain = _deleted_chain->_next;
|
|
return obj;
|
|
}
|
|
#ifndef NDEBUG
|
|
_num_ever_allocated++;
|
|
#endif // NDEBUG
|
|
return ::operator new(size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::operator delete
|
|
// Access: Public
|
|
// Description: Frees the memory for a deleted FindApproxLevelEntry.
|
|
// This is specialized here to provide for fast
|
|
// allocation of these things.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void FindApproxLevelEntry::
|
|
operator delete(void *ptr) {
|
|
FindApproxLevelEntry *obj = (FindApproxLevelEntry *)ptr;
|
|
obj->_next = _deleted_chain;
|
|
_deleted_chain = obj;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: FindApproxLevelEntry::get_num_ever_allocated
|
|
// Access: Published, Static
|
|
// Description: Returns the number of FindApproxLevelEntry pointers
|
|
// ever simultaneously allocated; these are now either
|
|
// in active use or have been recycled into the deleted
|
|
// FindApproxLevelEntry pool to be used again.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int FindApproxLevelEntry::
|
|
get_num_ever_allocated() {
|
|
return _num_ever_allocated;
|
|
}
|