87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Filename: materialAttrib.h
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// Created by: drose (04Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MATERIALATTRIB_H
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#define MATERIALATTRIB_H
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#include "pandabase.h"
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#include "renderAttrib.h"
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#include "material.h"
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////////////////////////////////////////////////////////////////////
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// Class : MaterialAttrib
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// Description : Indicates which, if any, material should be applied
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// to geometry. The material is used primarily to
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// control lighting effects, and isn't necessarily (or
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// useful) in the absence of lighting.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA MaterialAttrib : public RenderAttrib {
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private:
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INLINE MaterialAttrib();
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PUBLISHED:
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static CPT(RenderAttrib) make(const Material *material);
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static CPT(RenderAttrib) make_off();
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INLINE bool is_off() const;
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INLINE const Material *get_material() const;
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public:
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virtual void output(ostream &out) const;
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virtual void store_into_slot(AttribSlots *slots) const;
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protected:
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virtual int compare_to_impl(const RenderAttrib *other) const;
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virtual RenderAttrib *make_default_impl() const;
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private:
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CPT(Material) _material;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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RenderAttrib::init_type();
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register_type(_type_handle, "MaterialAttrib",
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RenderAttrib::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "materialAttrib.I"
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#endif
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