open_toontown_panda3d/panda/src/collide/collisionLine.h

82 lines
2.3 KiB
C++

// Filename: collisionLine.h
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONLINE_H
#define COLLISIONLINE_H
#include "pandabase.h"
#include "collisionRay.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionLine
// Description : An infinite line, similar to a CollisionRay, except
// that it extends in both directions. It is, however,
// directional.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionLine : public CollisionRay {
PUBLISHED:
INLINE CollisionLine();
INLINE CollisionLine(const LPoint3f &origin, const LVector3f &direction);
INLINE CollisionLine(float ox, float oy, float oz,
float dx, float dy, float dz);
public:
INLINE CollisionLine(const CollisionLine &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void output(ostream &out) const;
protected:
virtual void fill_viz_geom();
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionRay::init_type();
register_type(_type_handle, "CollisionLine",
CollisionRay::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionLine.I"
#endif