open_toontown_panda3d/panda/src/pgraphnodes/fadeLodNodeData.h

61 lines
1.6 KiB
C++

// Filename: fadeLodNodeData.h
// Created by: drose (29Sep04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef FADELODNODEDATA_H
#define FADELODNODEDATA_H
#include "pandabase.h"
#include "auxSceneData.h"
////////////////////////////////////////////////////////////////////
// Class : FadeLODNodeData
// Description : This is the data that is associated with a particular
// instance of the FadeLODNode for the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPHNODES FadeLODNodeData : public AuxSceneData {
public:
enum FadeMode {
FM_solid,
FM_more_detail,
FM_less_detail,
};
FadeMode _fade_mode;
PN_stdfloat _fade_start;
int _fade_out;
int _fade_in;
virtual void output(ostream &out) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AuxSceneData::init_type();
register_type(_type_handle, "FadeLODNodeData",
AuxSceneData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif