open_toontown_panda3d/panda/src/pgraphnodes/uvScrollNode.cxx

176 lines
6.7 KiB
C++

// Filename: modelNode.cxx
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "uvScrollNode.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "luse.h"
#include "renderState.h"
#include "texMatrixAttrib.h"
#include "textureStage.h"
#include "transformState.h"
TypeHandle UvScrollNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: UvScrollNode::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated Node that is a shallow copy
// of this one. It will be a different Node pointer,
// but its internal data may or may not be shared with
// that of the original Node.
////////////////////////////////////////////////////////////////////
PandaNode *UvScrollNode::
make_copy() const {
return new UvScrollNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function: UvSctrollNode::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// UvScrollNode.
////////////////////////////////////////////////////////////////////
void UvScrollNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: UvSctrollNode::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void UvScrollNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
dg.add_stdfloat(_u_speed);
dg.add_stdfloat(_v_speed);
dg.add_stdfloat(_w_speed);
dg.add_stdfloat(_r_speed);
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type ModelNode is encountered
// in the Bam file. It should create the ModelNode
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *UvScrollNode::
make_from_bam(const FactoryParams &params) {
UvScrollNode *node = new UvScrollNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
////////////////////////////////////////////////////////////////////
// Function: ModelNode::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new ModelNode.
////////////////////////////////////////////////////////////////////
void UvScrollNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
_u_speed = scan.get_stdfloat();
_v_speed = scan.get_stdfloat();
if (manager->get_file_minor_ver() >= 33) {
_w_speed = scan.get_stdfloat();
}
if (manager->get_file_minor_ver() >= 22) {
_r_speed = scan.get_stdfloat();
}
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::cull_callback
// Access: Public, Virtual
// Description: This function will be called during the cull
// traversal to perform any additional operations that
// should be performed at cull time. This may include
// additional manipulation of render state or additional
// visible/invisible decisions, or any other arbitrary
// operation.
//
// Note that this function will *not* be called unless
// set_cull_callback() is called in the constructor of
// the derived class. It is necessary to call
// set_cull_callback() to indicated that we require
// cull_callback() to be called.
//
// By the time this function is called, the node has
// already passed the bounding-volume test for the
// viewing frustum, and the node's transform and state
// have already been applied to the indicated
// CullTraverserData object.
//
// The return value is \true if this node should be
// visible, or false if it should be culled.
////////////////////////////////////////////////////////////////////
bool UvScrollNode::
cull_callback(CullTraverser * trav, CullTraverserData &data) {
double elapsed = ClockObject::get_global_clock()->get_frame_time() - _start_time;
CPT(TransformState) ts = TransformState::make_pos_hpr(
LVecBase3(cmod(elapsed * _u_speed, 1.0) / 1.0,
cmod(elapsed * _v_speed, 1.0) / 1.0,
cmod(elapsed * _w_speed, 1.0) / 1.0),
LVecBase3((cmod(elapsed * _r_speed, 1.0) / 1.0) * 360, 0, 0));
CPT(RenderAttrib) tm = TexMatrixAttrib::make(TextureStage::get_default(), ts);
CPT(RenderState) rs = RenderState::make_empty()->set_attrib(tm);
data._state = data._state->compose(rs);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: UvScrollNode::safe_to_flatten
// Access: Public, Virtual
// Description: Returns true if it is generally safe to flatten out
// this particular kind of PandaNode by duplicating
// instances (by calling dupe_for_flatten()), false
// otherwise (for instance, a Camera cannot be safely
// flattened, because the Camera pointer itself is
// meaningful).
////////////////////////////////////////////////////////////////////
bool UvScrollNode::
safe_to_flatten() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: UvScrollNode::safe_to_combine
// Access: Public, Virtual
// Description: Returns true if it is generally safe to combine this
// with other nodes, which it isn't, so don't. Ever.
////////////////////////////////////////////////////////////////////
bool UvScrollNode::
safe_to_combine() const {
return false;
}