open_toontown_panda3d/pandatool/src/mayaprogs/Sources.pp

59 lines
1.3 KiB
ObjectPascal

#define BUILD_DIRECTORY $[HAVE_MAYA]
#define binary_name maya2egg
#if $[UNIX_PLATFORM]
// On Unix, we need maya2egg to be a script that sets the
// LD_LIBRARY_PATH variable and then invokes the application. On
// Windows, this path seems to get built into the executable so
// there's no need. (Don't know why they didn't decide to compile
// it in also on Unix.)
#set binary_name maya2egg_bin
#begin sed_bin_target
#define TARGET maya2egg
#define SOURCE maya2egg_script
#define COMMAND s:xxx:$[MAYA_LOCATION]:g
#end sed_bin_target
#endif // $[UNIX_PLATFORM]
#begin bin_target
#define USE_PACKAGES maya
#define TARGET $[binary_name]
#define LOCAL_LIBS \
mayaegg maya eggbase progbase
#define OTHER_LIBS \
egg:c pandaegg:m \
linmath:c putil:c panda:m \
express:c pandaexpress:m \
dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
#define UNIX_SYS_LIBS \
m
#define SOURCES \
mayaToEgg.cxx mayaToEgg.h
#end bin_target
#begin bin_target
#define USE_PACKAGES maya
#define TARGET mayacopy
#define LOCAL_LIBS cvscopy maya progbase
#define OTHER_LIBS \
egg:c pandaegg:m \
linmath:c panda:m \
express:c pandaexpress:m \
dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
#define SOURCES \
mayaCopy.cxx mayaCopy.h
#end bin_target