open_toontown_panda3d/panda/src/text/dynamicTextPage.cxx

271 lines
8.4 KiB
C++

// Filename: dynamicTextPage.cxx
// Created by: drose (09Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "dynamicTextPage.h"
#include "dynamicTextFont.h"
#ifdef HAVE_FREETYPE
TypeHandle DynamicTextPage::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::Constructor
// Access: Publiic
// Description:
////////////////////////////////////////////////////////////////////
DynamicTextPage::
DynamicTextPage(DynamicTextFont *font, int page_number) :
_font(font)
{
// Since the texture might change frequently, don't try to compress
// it by default.
_compression = CM_off;
// It's usually pretty important for text to look its best, and it
// doesn't usually have a high fill factor.
set_quality_level(text_quality_level);
_x_size = _font->get_page_x_size();
_y_size = _font->get_page_y_size();
setup_2d_texture(_x_size, _y_size, T_unsigned_byte, font->get_tex_format());
// Assign a name to the Texture.
ostringstream strm;
strm << font->get_name() << "_" << page_number;
set_name(strm.str());
// We'd better never free this image.
set_keep_ram_image(true);
set_minfilter(_font->get_minfilter());
set_magfilter(_font->get_magfilter());
set_anisotropic_degree(_font->get_anisotropic_degree());
// Clamp to an explicit invisible border, so we don't get bleeding
// at the edges at all.
set_wrap_u(text_wrap_mode);
set_wrap_v(text_wrap_mode);
set_border_color(font->get_bg());
// Fill the page with the font's background color.
fill_region(0, 0, _x_size, _y_size, font->get_bg());
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::slot_glyph
// Access: Public
// Description: Finds space within the page for a glyph of the
// indicated size. If space is found, creates a new
// glyph object and returns it; otherwise, returns NULL.
////////////////////////////////////////////////////////////////////
DynamicTextGlyph *DynamicTextPage::
slot_glyph(int character, int x_size, int y_size, int margin) {
int x, y;
if (!find_hole(x, y, x_size, y_size)) {
// No room for the glyph.
return (DynamicTextGlyph *)NULL;
}
// The glyph can be fit at (x, y). Slot it.
PT(DynamicTextGlyph) glyph =
new DynamicTextGlyph(character, this,
x, y, x_size, y_size, margin);
_glyphs.push_back(glyph);
return glyph;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::fill_region
// Access: Private
// Description: Fills a rectangular region of the texture with the
// indicated color.
////////////////////////////////////////////////////////////////////
void DynamicTextPage::
fill_region(int x, int y, int x_size, int y_size, const Colorf &color) {
nassertv(x >= 0 && x + x_size <= _x_size && y >= 0 && y + y_size <= _y_size);
int num_components = get_num_components();
if (num_components == 1) {
// Luminance or alpha.
int ci = 3;
if (get_format() != Texture::F_alpha) {
ci = 0;
}
unsigned char v = (unsigned char)(color[ci] * 255.0f);
unsigned char *image = modify_ram_image();
for (int yi = y; yi < y + y_size; yi++) {
unsigned char *row = image + yi * _x_size;
memset(row + x, v, x_size);
}
} else if (num_components == 2) {
// Luminance + alpha.
union {
unsigned char p[2];
PN_uint16 v;
} v;
v.p[0] = (unsigned char)(color[0] * 255.0f);
v.p[1] = (unsigned char)(color[3] * 255.0f);
PN_uint16 *image = (PN_uint16 *)modify_ram_image().p();
for (int yi = y; yi < y + y_size; yi++) {
PN_uint16 *row = image + yi * _x_size ;
for (int xi = x; xi < x + x_size; xi++) {
row[xi] = v.v;
}
}
} else if (num_components == 3) {
// RGB.
unsigned char p0 = (unsigned char)(color[2] * 255.0f);
unsigned char p1 = (unsigned char)(color[1] * 255.0f);
unsigned char p2 = (unsigned char)(color[0] * 255.0f);
unsigned char *image = modify_ram_image();
for (int yi = y; yi < y + y_size; yi++) {
unsigned char *row = image + yi * _x_size * 3;
for (int xi = x; xi < x + x_size; xi++) {
row[xi * 3] = p0;
row[xi * 3 + 1] = p1;
row[xi * 3 + 2] = p2;
}
}
} else { // (num_components == 4)
// RGBA.
union {
unsigned char p[4];
PN_uint32 v;
} v;
v.p[0] = (unsigned char)(color[2] * 255.0f);
v.p[1] = (unsigned char)(color[1] * 255.0f);
v.p[2] = (unsigned char)(color[0] * 255.0f);
v.p[3] = (unsigned char)(color[3] * 255.0f);
PN_uint32 *image = (PN_uint32 *)modify_ram_image().p();
for (int yi = y; yi < y + y_size; yi++) {
PN_uint32 *row = image + yi * _x_size;
for (int xi = x; xi < x + x_size; xi++) {
row[xi] = v.v;
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::garbage_collect
// Access: Private
// Description: Removes all of the glyphs from the page that are no
// longer being used by any Geoms. This should only be
// called from DynamicTextFont::garbage_collect(), since
// it is important to remove these glyphs from the
// font's index first.
////////////////////////////////////////////////////////////////////
int DynamicTextPage::
garbage_collect(DynamicTextFont *font) {
int removed_count = 0;
Glyphs new_glyphs;
Glyphs::iterator gi;
for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
DynamicTextGlyph *glyph = (*gi);
if (glyph->_geom_count != 0) {
// Keep this one.
new_glyphs.insert(new_glyphs.end(), (*gi));
} else {
// Drop this one.
removed_count++;
glyph->erase(font);
}
}
_glyphs.swap(new_glyphs);
return removed_count;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::find_hole
// Access: Private
// Description: Searches for a hole of at least x_size by y_size
// pixels somewhere within the page. If a suitable hole
// is found, sets x and y to the top left corner and
// returns true; otherwise, returns false.
////////////////////////////////////////////////////////////////////
bool DynamicTextPage::
find_hole(int &x, int &y, int x_size, int y_size) const {
y = 0;
while (y + y_size <= _y_size) {
int next_y = _y_size;
// Scan along the row at 'y'.
x = 0;
while (x + x_size <= _x_size) {
int next_x = x;
// Consider the spot at x, y.
DynamicTextGlyph *overlap = find_overlap(x, y, x_size, y_size);
if (overlap == (DynamicTextGlyph *)NULL) {
// Hooray!
return true;
}
next_x = overlap->_x + overlap->_x_size;
next_y = min(next_y, overlap->_y + overlap->_y_size);
nassertr(next_x > x, false);
x = next_x;
}
nassertr(next_y > y, false);
y = next_y;
}
// Nope, wouldn't fit anywhere.
return false;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextPage::find_overlap
// Access: Private
// Description: If the rectangle whose top left corner is x, y and
// whose size is x_size, y_size describes an empty hole
// that does not overlap any placed glyphs, returns
// NULL; otherwise, returns the first placed glyph
// that the image does overlap. It is assumed the
// rectangle lies completely within the boundaries of
// the page itself.
////////////////////////////////////////////////////////////////////
DynamicTextGlyph *DynamicTextPage::
find_overlap(int x, int y, int x_size, int y_size) const {
Glyphs::const_iterator gi;
for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
DynamicTextGlyph *glyph = (*gi);
if (glyph->intersects(x, y, x_size, y_size)) {
return glyph;
}
}
return (DynamicTextGlyph *)NULL;
}
#endif // HAVE_FREETYPE