open_toontown_panda3d/dtool/src/dtoolbase/pallocator.h

95 lines
2.6 KiB
C++

// Filename: pallocator.h
// Created by: drose (05Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PALLOCATOR_H
#define PALLOCATOR_H
#include <memory>
#include "dtoolbase.h"
////////////////////////////////////////////////////////////////////
// Class : pallocator
// Description : This is our own Panda specialization on the default
// STL allocator. Its main purpose is to call the hooks
// for MemoryUsage to properly track STL-allocated
// memory.
//
// pvector, pmap, etc. are all defined in this directory
// to use a pallocator.
////////////////////////////////////////////////////////////////////
#if defined(UNKNOWN_ALLOCATOR)
#define pallocator allocator
#elif defined(OLD_STYLE_ALLOCATOR)
// Early versions of gcc wanted to use its own kind of allocator,
// somewhat different from the STL standard. Irix uses this one too.
// It might be inherited from an early draft of the STL standard.
template<class Type>
class pallocator : public alloc {
public:
#ifndef NDEBUG
INLINE static Type *allocate(size_t n);
INLINE static void deallocate(void *p, size_t n);
#endif // NDEBUG
};
#elif defined(GNU_STYLE_ALLOCATOR)
// Later versions of gcc want to use a still different, nonstandard
// definition. Sheesh.
template<class Type>
class pallocator : public allocator<Type> {
public:
INLINE pallocator();
template<class _Tp1>
INLINE pallocator(const pallocator<_Tp1> &other);
#ifndef NDEBUG
INLINE Type *allocate(size_t n);
INLINE void deallocate(void *p, size_t n);
#endif // NDEBUG
template <class _Tp1> struct rebind {
typedef pallocator<_Tp1> other;
};
};
#else // *_STYLE_ALLOCATOR
// This is the correct allocator declaration as the current C++
// standard defines it.
template<class Type>
class pallocator : public allocator<Type> {
public:
#ifndef NDEBUG
INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
INLINE void deallocate(void *p, size_type n);
#endif // NDEBUG
};
#endif // *_STYLE_ALLOCATOR
#if !defined(UNKNOWN_ALLOCATOR)
#include "pallocator.T"
#endif
#endif