open_toontown_panda3d/panda/src/particlesystem/pointParticleRenderer.h

99 lines
3.1 KiB
C++

// Filename: pointParticleRenderer.h
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLERENDERER_H
#define POINTPARTICLERENDERER_H
#include "baseParticleRenderer.h"
#include "baseParticle.h"
#include <pointerTo.h>
#include <pointerToArray.h>
#include <luse.h>
#include <geom.h>
#include <geomPoint.h>
////////////////////////////////////////////////////////////////////
// Class : PointParticleRenderer
// Description : Simple point/point particle renderer. Does NOT
// handle billboards- use BillboardParticleRenderer
// for that.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
enum PointParticleBlendType {
PP_ONE_COLOR,
PP_BLEND_LIFE,
PP_BLEND_VEL
};
PointParticleRenderer(const PointParticleRenderer& copy);
PointParticleRenderer(ParticleRendererAlphaMode ad = PR_ALPHA_NONE,
float point_size = 1.0f,
PointParticleBlendType bt = PP_ONE_COLOR,
ParticleRendererBlendMethod bm = PP_NO_BLEND,
const Colorf& sc = Colorf(1.0f, 1.0f, 1.0f, 1.0f),
const Colorf& ec = Colorf(1.0f, 1.0f, 1.0f, 1.0f));
virtual ~PointParticleRenderer(void);
virtual BaseParticleRenderer *make_copy(void);
INLINE void set_point_size(float point_size);
INLINE void set_start_color(const Colorf& sc);
INLINE void set_end_color(const Colorf& ec);
INLINE void set_blend_type(PointParticleBlendType bt);
INLINE void set_blend_method(ParticleRendererBlendMethod bm);
INLINE float get_point_size(void) const;
INLINE const Colorf& get_start_color(void) const;
INLINE const Colorf& get_end_color(void) const;
INLINE PointParticleBlendType get_blend_type(void) const;
INLINE ParticleRendererBlendMethod get_blend_method(void) const;
private:
Colorf _start_color, _end_color;
float _point_size;
PT(GeomPoint) _point_primitive;
PTA_Vertexf _vertex_array;
PTA_Colorf _color_array;
int _max_pool_size;
PointParticleBlendType _blend_type;
ParticleRendererBlendMethod _blend_method;
LPoint3f _aabb_min, _aabb_max;
Colorf create_color(const BaseParticle *p);
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms(void);
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
};
#include "pointParticleRenderer.I"
#endif // POINTPARTICLERENDERER_H