open_toontown_panda3d/panda/src/event/pointerEventList.cxx

296 lines
7.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointerEventList.cxx
* @author jyelon
* @date 2007-09-20
*/
#include "pointerEventList.h"
#include "indent.h"
#include "config_event.h"
#include "clockObject.h"
#include "deg_2_rad.h"
#include "cmath.h"
TypeHandle PointerEventList::_type_handle;
/**
* Compute the difference between two angles. Returns a value in the range
* -180 to 180.
*/
INLINE double delta_angle(double angle1, double angle2) {
double deltang = angle2 - angle1;
while (deltang < -180.0) deltang += 360.0;
while (deltang > 180.0) deltang -= 360.0;
return deltang;
}
/**
* Compute the difference between two angles. Returns a value in the range
* -180 to 180.
*/
INLINE double normalize_angle(double angle) {
while (angle < 0.0) angle += 360.0;
while (angle > 360.0) angle -= 360.0;
return angle;
}
/**
*
*/
void PointerEventList::
output(std::ostream &out) const {
if (_events.empty()) {
out << "(no pointers)";
} else {
Events::const_iterator ei;
ei = _events.begin();
out << "(" << (*ei);
++ei;
while (ei != _events.end()) {
out << " " << (*ei);
++ei;
}
out << ")";
}
}
/**
*
*/
void PointerEventList::
write(std::ostream &out, int indent_level) const {
indent(out, indent_level) << _events.size() << " events:\n";
Events::const_iterator ei;
for (ei = _events.begin(); ei != _events.end(); ++ei) {
indent(out, indent_level + 2) << (*ei) << "\n";
}
}
/**
* Adds a new event from the given PointerData object.
*/
void PointerEventList::
add_event(const PointerData &data, int seq, double time) {
PointerEvent pe;
pe._in_window = data._in_window;
pe._type = data._type;
pe._id = data._id;
pe._xpos = data._xpos;
pe._ypos = data._ypos;
pe._pressure = data._pressure;
pe._sequence = seq;
pe._time = time;
if (_events.size() > 0) {
pe._dx = data._xpos - _events.back()._xpos;
pe._dy = data._ypos - _events.back()._ypos;
double ddx = pe._dx;
double ddy = pe._dy;
pe._length = csqrt(ddx*ddx + ddy*ddy);
if (pe._length > 0.0) {
pe._direction = normalize_angle(rad_2_deg(catan2(-ddy,ddx)));
} else {
pe._direction = _events.back()._direction;
}
pe._rotation = delta_angle(_events.back()._direction, pe._direction);
} else {
pe._dx = 0;
pe._dy = 0;
pe._length = 0.0;
pe._direction = 0.0;
pe._rotation = 0.0;
}
_events.push_back(pe);
}
/**
* Adds a new event to the end of the list. Automatically calculates the dx,
* dy, length, direction, and rotation for all but the first event.
*/
void PointerEventList::
add_event(bool in_win, int xpos, int ypos, int seq, double time) {
PointerEvent pe;
pe._in_window = in_win;
pe._xpos = xpos;
pe._ypos = ypos;
pe._sequence = seq;
pe._time = time;
if (_events.size() > 0) {
pe._dx = xpos - _events.back()._xpos;
pe._dy = ypos - _events.back()._ypos;
double ddx = pe._dx;
double ddy = pe._dy;
pe._length = csqrt(ddx*ddx + ddy*ddy);
if (pe._length > 0.0) {
pe._direction = normalize_angle(rad_2_deg(catan2(-ddy,ddx)));
} else {
pe._direction = _events.back()._direction;
}
pe._rotation = delta_angle(_events.back()._direction, pe._direction);
} else {
pe._dx = 0;
pe._dy = 0;
pe._length = 0.0;
pe._direction = 0.0;
pe._rotation = 0.0;
}
_events.push_back(pe);
}
/**
* Adds a new event to the end of the list based on the given mouse movement.
*/
void PointerEventList::
add_event(bool in_win, int xpos, int ypos, double xdelta, double ydelta, int seq, double time) {
PointerEvent pe;
pe._in_window = in_win;
pe._xpos = xpos;
pe._ypos = ypos;
pe._dx = xdelta;
pe._dy = ydelta;
pe._sequence = seq;
pe._time = time;
pe._length = csqrt(xdelta*xdelta + ydelta*ydelta);
if (pe._length > 0.0) {
pe._direction = normalize_angle(rad_2_deg(catan2(-ydelta,xdelta)));
} else if (!_events.empty()) {
pe._direction = _events.back()._direction;
} else {
pe._direction = 0.0;
}
if (!_events.empty()) {
pe._rotation = delta_angle(_events.back()._direction, pe._direction);
} else {
pe._rotation = 0.0;
}
_events.push_back(pe);
}
/**
* Returns true if the trail loops around the specified point.
*/
bool PointerEventList::
encircles(int x, int y) const {
int tot_events = _events.size();
if (tot_events < 3) {
return false;
}
int last = tot_events-1;
double dx = _events[last]._xpos - x;
double dy = _events[last]._ypos - y;
double lastang = rad_2_deg(catan2(dy, dx));
double total = 0.0;
for (int i=last; (i>=0) && (total < 360.0) && (total > -360.0); i--) {
dx = _events[i]._xpos - x;
dy = _events[i]._ypos - y;
if ((dx==0.0)&&(dy==0.0)) {
continue;
}
double angle = rad_2_deg(catan2(dy,dx));
double deltang = delta_angle(lastang, angle);
if (deltang * total < 0.0) {
total = 0.0;
}
total += deltang;
lastang = angle;
}
return (total > 360.0) || (total < -360.0);
}
/**
* returns the total angular deviation that the trail has made in the
* specified time period. A small number means that the trail is moving in a
* relatively straight line, a large number means that the trail is zig-
* zagging or spinning. The result is in degrees.
*/
double PointerEventList::
total_turns(double sec) const {
double old = ClockObject::get_global_clock()->get_frame_time() - sec;
int pos = _events.size()-1;
double tot = 0.0;
while ((pos >= 0)&&(_events[pos]._time >= old)) {
double rot = _events[pos]._rotation;
if (rot < 0.0) rot = -rot;
tot += rot;
}
return tot;
}
/**
* This function is not implemented yet. It is a work in progress. The
* intent is as follows:
*
* Returns a nonzero value if the mouse movements match the specified pattern.
* The higher the value, the better the match. The pattern is a sequence of
* compass directions (ie, "E", "NE", etc) separated by spaces. If rot is
* nonzero, then the pattern is rotated counterclockwise by the specified
* amount before testing. Seglen is the minimum length a mouse movement needs
* to be in order to be considered significant.
*/
double PointerEventList::
match_pattern(const std::string &ascpat, double rot, double seglen) {
// Convert the pattern from ascii to a more usable form.
vector_double pattern;
parse_pattern(ascpat, pattern);
// Apply the rotation to the pattern.
for (size_t i=0; i<pattern.size(); i++) {
pattern[i] = normalize_angle(pattern[i] + rot);
}
return 0.0;
}
/**
* Parses a pattern as used by match_pattern.
*/
void PointerEventList::
parse_pattern(const std::string &ascpat, vector_double &pattern) {
int chars = 0;
double dir = 180.0;
for (size_t i=0; i<ascpat.size(); i++) {
char c = ascpat[i];
double ang = -1.0;
if ((c=='E')||(c=='e')) ang=0.0;
else if ((c=='N')||(c=='n')) ang=90.0;
else if ((c=='W')||(c=='w')) ang=180.0;
else if ((c=='S')||(c=='s')) ang=270.0;
if (ang >= 0.0) {
double offset = delta_angle(dir, ang);
double newang = dir + offset;
dir = normalize_angle((dir * chars + newang) / (chars + 1));
chars += 1;
} else {
if ((c != ' ')&&(c != '\t')) {
event_cat.warning() <<
"Invalid pattern in PointerEventList::match_pattern\n";
pattern.clear();
return;
}
if (chars > 0) {
pattern.push_back(dir);
}
chars = 0;
dir = 180.0;
}
}
if (chars > 0) {
pattern.push_back(dir);
}
std::cerr << "Pattern: ";
for (int i=0; i<(int)pattern.size(); i++) {
std::cerr << pattern[i] << " ";
}
std::cerr << "\n";
}