60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
// Filename: linearVectorForce.I
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// Created by: charles (21Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : set_vector
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// Access : Public
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// Description : encapsulating wrapper
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////////////////////////////////////////////////////////////////////
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INLINE void LinearVectorForce::
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set_vector(const LVector3f& v) {
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_fvec = v;
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_vector
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// Access : Public
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// Description : piecewise encapsulating wrapper
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////////////////////////////////////////////////////////////////////
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INLINE void LinearVectorForce::
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set_vector(float x, float y, float z) {
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_fvec.set(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_local_vector
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// Access : Public
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// Description :
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////////////////////////////////////////////////////////////////////
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INLINE LVector3f LinearVectorForce::
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get_local_vector() const {
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return _fvec;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LinearVectorForce::LinearVectorForce += LinearVectorForce
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// Access: Public
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// Description: Performs a memberwise addition between two LinearVectorForces.
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////////////////////////////////////////////////////////////////////
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LinearVectorForce& LinearVectorForce::
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operator += (const LinearVectorForce &other) {
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_fvec+=other._fvec;
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// Should something happen with _amplitude?
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return *this;
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}
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