open_toontown_panda3d/panda/src/physics/test_physics.cxx

94 lines
2.7 KiB
C++

// Filename: test_physics.cxx
// Created by: charles (13Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include <iostream>
#include "physical.h"
#include "physicsManager.h"
#include "forces.h"
class Baseball : public Physical {
public:
int ttl_balls;
//int color;
Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
};
int main(int argc, char **argv) {
PhysicsManager physics_manager;
Baseball b(8);
// test the noise force
Baseball nf_b;
nf_b.get_phys_body()->set_position(0.0f, 0.0f, 0.0f);
nf_b.get_phys_body()->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
nf_b.get_phys_body()->set_active(true);
nf_b.get_phys_body()->set_mass(1.0f);
LinearNoiseForce nf(1.0, false);
physics_manager.attach_physical(&nf_b);
int steps=16;
float delta_time=1.0f/(float)steps;
while (steps--) {
cout << "ball: " << nf_b.get_phys_body()->get_position() << endl;
cout << "nf: " << nf.get_vector(nf_b.get_phys_body()) << endl;
physics_manager.do_physics(delta_time);
}
physics_manager.remove_physical(&nf_b);
// get on with life
b.add_linear_force(new LinearJitterForce(0.1f));
int i=0;
for (PhysicsObject::Vector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++i, ++co) {
(*co)->set_position(i * 2.0f, float(i), 0.0f);
(*co)->set_velocity(5.0f, 0.0f, 30.0f);
(*co)->set_active(true);
(*co)->set_mass(1.0f);
}
physics_manager.attach_physical(&b);
physics_manager.add_linear_force(new LinearVectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
cout << "Object vector:" << endl;
for (PhysicsObject::Vector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++co) {
cout << "vel: " << (*co)->get_velocity() << " ";
cout << "pos: " << (*co)->get_position() << endl;
}
physics_manager.do_physics(1.0f);
cout << "Physics have been applied." << endl;
for (PhysicsObject::Vector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++co) {
cout << "vel: " << (*co)->get_velocity() << " ";
cout << "pos: " << (*co)->get_position() << endl;
}
return 0;
}