146 lines
2.9 KiB
C++
146 lines
2.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nullAudioSound.cxx
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* @author skyler
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* @date 2001-06-06
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* Prior system by: cary
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*/
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#include "nullAudioSound.h"
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using std::string;
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TypeHandle NullAudioSound::_type_handle;
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namespace {
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static const string blank="";
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// static PN_stdfloat no_attributes [] = {0.0f,0.0f,0.0f, 0.0f,0.0f,0.0f};
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}
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/**
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* All of these functions are just stubs.
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*/
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NullAudioSound::NullAudioSound() {
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// Intentionally blank.
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}
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NullAudioSound::~NullAudioSound() {
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// Intentionally blank.
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}
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void NullAudioSound::play() {
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// Intentionally blank.
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}
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void NullAudioSound::stop() {
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// Intentionally blank.
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}
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void NullAudioSound::set_loop(bool) {
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// Intentionally blank.
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}
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bool NullAudioSound::get_loop() const {
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return false;
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}
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void NullAudioSound::set_loop_count(unsigned long) {
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// Intentionally blank.
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}
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unsigned long NullAudioSound::get_loop_count() const {
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return 0;
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}
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void NullAudioSound::set_time(PN_stdfloat) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_time() const {
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return 0;
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}
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void NullAudioSound::set_volume(PN_stdfloat) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_volume() const {
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return 0;
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}
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void NullAudioSound::set_balance(PN_stdfloat) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_balance() const {
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return 0;
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}
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void NullAudioSound::set_play_rate(PN_stdfloat) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_play_rate() const {
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return 0;
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}
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void NullAudioSound::set_active(bool) {
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// Intentionally blank.
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}
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bool NullAudioSound::get_active() const {
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return false;
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}
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void NullAudioSound::set_finished_event(const string& event) {
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// Intentionally blank.
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}
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const string& NullAudioSound::get_finished_event() const {
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return blank;
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}
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const string& NullAudioSound::get_name() const {
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return blank;
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}
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PN_stdfloat NullAudioSound::length() const {
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return 0;
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}
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void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) {
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// Intentionally blank.
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}
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void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) {
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// Intentionally blank.
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}
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void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_3d_min_distance() const {
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// Intentionally blank.
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return 0.0f;
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}
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void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) {
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// Intentionally blank.
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}
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PN_stdfloat NullAudioSound::get_3d_max_distance() const {
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// Intentionally blank.
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return 0.0f;
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}
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AudioSound::SoundStatus NullAudioSound::status() const {
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return AudioSound::READY;
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}
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