open_toontown_panda3d/panda/src/audio/nullAudioSound.cxx

146 lines
2.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nullAudioSound.cxx
* @author skyler
* @date 2001-06-06
* Prior system by: cary
*/
#include "nullAudioSound.h"
using std::string;
TypeHandle NullAudioSound::_type_handle;
namespace {
static const string blank="";
// static PN_stdfloat no_attributes [] = {0.0f,0.0f,0.0f, 0.0f,0.0f,0.0f};
}
/**
* All of these functions are just stubs.
*/
NullAudioSound::NullAudioSound() {
// Intentionally blank.
}
NullAudioSound::~NullAudioSound() {
// Intentionally blank.
}
void NullAudioSound::play() {
// Intentionally blank.
}
void NullAudioSound::stop() {
// Intentionally blank.
}
void NullAudioSound::set_loop(bool) {
// Intentionally blank.
}
bool NullAudioSound::get_loop() const {
return false;
}
void NullAudioSound::set_loop_count(unsigned long) {
// Intentionally blank.
}
unsigned long NullAudioSound::get_loop_count() const {
return 0;
}
void NullAudioSound::set_time(PN_stdfloat) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_time() const {
return 0;
}
void NullAudioSound::set_volume(PN_stdfloat) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_volume() const {
return 0;
}
void NullAudioSound::set_balance(PN_stdfloat) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_balance() const {
return 0;
}
void NullAudioSound::set_play_rate(PN_stdfloat) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_play_rate() const {
return 0;
}
void NullAudioSound::set_active(bool) {
// Intentionally blank.
}
bool NullAudioSound::get_active() const {
return false;
}
void NullAudioSound::set_finished_event(const string& event) {
// Intentionally blank.
}
const string& NullAudioSound::get_finished_event() const {
return blank;
}
const string& NullAudioSound::get_name() const {
return blank;
}
PN_stdfloat NullAudioSound::length() const {
return 0;
}
void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) {
// Intentionally blank.
}
void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) {
// Intentionally blank.
}
void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_3d_min_distance() const {
// Intentionally blank.
return 0.0f;
}
void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) {
// Intentionally blank.
}
PN_stdfloat NullAudioSound::get_3d_max_distance() const {
// Intentionally blank.
return 0.0f;
}
AudioSound::SoundStatus NullAudioSound::status() const {
return AudioSound::READY;
}