221 lines
7.4 KiB
C++
221 lines
7.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file sceneGraphAnalyzerMeter.cxx
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* @author pratt
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* @date 2007-02-14
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*/
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#include "sceneGraphAnalyzerMeter.h"
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#include "camera.h"
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#include "displayRegion.h"
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#include "orthographicLens.h"
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#include "config_grutil.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "pStatTimer.h"
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#include <stdio.h> // For sprintf/snprintf
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PStatCollector SceneGraphAnalyzerMeter::_show_analyzer_pcollector("*:Show scene graph analysis");
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TypeHandle SceneGraphAnalyzerMeter::_type_handle;
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/**
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*
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*/
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SceneGraphAnalyzerMeter::
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SceneGraphAnalyzerMeter(const std::string &name, PandaNode *node) : TextNode(name) {
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set_cull_callback();
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Thread *current_thread = Thread::get_current_thread();
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_update_interval = scene_graph_analyzer_meter_update_interval;
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_last_update = 0.0f;
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_node = node;
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_clock_object = ClockObject::get_global_clock();
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set_align(A_left);
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set_transform(LMatrix4::scale_mat(scene_graph_analyzer_meter_scale) *
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LMatrix4::translate_mat(LVector3::rfu(-1.0f + scene_graph_analyzer_meter_side_margins * scene_graph_analyzer_meter_scale, 0.0f, 1.0f - scene_graph_analyzer_meter_scale)));
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set_card_color(0.0f, 0.0f, 0.0f, 0.4);
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set_card_as_margin(scene_graph_analyzer_meter_side_margins, scene_graph_analyzer_meter_side_margins, 0.1f, 0.0f);
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set_usage_hint(Geom::UH_client);
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do_update(current_thread);
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}
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/**
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*
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*/
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SceneGraphAnalyzerMeter::
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~SceneGraphAnalyzerMeter() {
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clear_window();
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}
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/**
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* Sets up the frame rate meter to create a DisplayRegion to render itself
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* into the indicated window.
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*/
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void SceneGraphAnalyzerMeter::
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setup_window(GraphicsOutput *window) {
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clear_window();
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_window = window;
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_root = NodePath("scene_graph_analyzer_root");
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_root.attach_new_node(this);
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CPT(RenderAttrib) dt = DepthTestAttrib::make(DepthTestAttrib::M_none);
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CPT(RenderAttrib) dw = DepthWriteAttrib::make(DepthWriteAttrib::M_off);
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_root.node()->set_attrib(dt, 1);
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_root.node()->set_attrib(dw, 1);
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_root.set_material_off(1);
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_root.set_two_sided(1, 1);
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// Create a display region that covers the entire window.
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_display_region = _window->make_display_region();
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_display_region->set_sort(scene_graph_analyzer_meter_layer_sort);
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// Finally, we need a camera to associate with the display region.
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PT(Camera) camera = new Camera("scene_graph_analyzer_camera");
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NodePath camera_np = _root.attach_new_node(camera);
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PT(Lens) lens = new OrthographicLens;
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static const PN_stdfloat left = -1.0f;
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static const PN_stdfloat right = 1.0f;
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static const PN_stdfloat bottom = -1.0f;
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static const PN_stdfloat top = 1.0f;
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lens->set_film_size(right - left, top - bottom);
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lens->set_film_offset((right + left) * 0.5, (top + bottom) * 0.5);
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lens->set_near_far(-1000, 1000);
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camera->set_lens(lens);
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camera->set_scene(_root);
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_display_region->set_camera(camera_np);
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}
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/**
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* Undoes the effect of a previous call to setup_window().
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*/
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void SceneGraphAnalyzerMeter::
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clear_window() {
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if (_window != nullptr) {
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_window->remove_display_region(_display_region);
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_window = nullptr;
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_display_region = nullptr;
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}
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_root = NodePath();
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}
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/**
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* This function will be called during the cull traversal to perform any
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* additional operations that should be performed at cull time. This may
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* include additional manipulation of render state or additional
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* visible/invisible decisions, or any other arbitrary operation.
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*
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* Note that this function will *not* be called unless set_cull_callback() is
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* called in the constructor of the derived class. It is necessary to call
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* set_cull_callback() to indicated that we require cull_callback() to be
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* called.
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*
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* By the time this function is called, the node has already passed the
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* bounding-volume test for the viewing frustum, and the node's transform and
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* state have already been applied to the indicated CullTraverserData object.
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*
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* The return value is true if this node should be visible, or false if it
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* should be culled.
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*/
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bool SceneGraphAnalyzerMeter::
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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Thread *current_thread = trav->get_current_thread();
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// Statistics
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PStatTimer timer(_show_analyzer_pcollector, current_thread);
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// Check to see if it's time to update.
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double now = _clock_object->get_frame_time(current_thread);
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double elapsed = now - _last_update;
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if (elapsed < 0.0 || elapsed >= _update_interval) {
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do_update(current_thread);
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}
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return TextNode::cull_callback(trav, data);
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}
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/**
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* Resets the text according to the current frame rate.
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*/
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void SceneGraphAnalyzerMeter::
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do_update(Thread *current_thread) {
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_last_update = _clock_object->get_frame_time(current_thread);
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_scene_graph_analyzer.clear();
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_scene_graph_analyzer.add_node( _node );
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static const size_t buffer_size = 1024;
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char buffer[buffer_size];
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const char *pattern = "Nodes: %d\n"
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"Instances: %d\n"
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"Transforms: %d\n"
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"Nodes with Attribs: %d\n"
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"GeomNodes: %d\n"
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"Geoms: %d\n"
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"GeomVertexDatas: %d\n"
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"Vertices: %d\n"
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"Normals: %d\n"
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"TexCoords: %d\n"
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"Tris: %d\n"
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"Lines: %d\n"
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"Points: %d\n"
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"Texture memory: %.1f KB\n";
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#if defined(WIN32_VC) || defined(WIN64_VC)
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_snprintf(buffer, buffer_size, pattern,
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_scene_graph_analyzer.get_num_nodes(),
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_scene_graph_analyzer.get_num_instances(),
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_scene_graph_analyzer.get_num_transforms(),
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_scene_graph_analyzer.get_num_nodes_with_attribs(),
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_scene_graph_analyzer.get_num_geom_nodes(),
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_scene_graph_analyzer.get_num_geoms(),
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_scene_graph_analyzer.get_num_geom_vertex_datas(),
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_scene_graph_analyzer.get_num_vertices(),
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_scene_graph_analyzer.get_num_normals(),
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_scene_graph_analyzer.get_num_texcoords(),
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_scene_graph_analyzer.get_num_tris(),
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_scene_graph_analyzer.get_num_lines(),
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_scene_graph_analyzer.get_num_points(),
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_scene_graph_analyzer.get_texture_bytes()/1024.0);
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#else
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snprintf(buffer, buffer_size, pattern,
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_scene_graph_analyzer.get_num_nodes(),
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_scene_graph_analyzer.get_num_instances(),
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_scene_graph_analyzer.get_num_transforms(),
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_scene_graph_analyzer.get_num_nodes_with_attribs(),
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_scene_graph_analyzer.get_num_geom_nodes(),
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_scene_graph_analyzer.get_num_geoms(),
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_scene_graph_analyzer.get_num_geom_vertex_datas(),
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_scene_graph_analyzer.get_num_vertices(),
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_scene_graph_analyzer.get_num_normals(),
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_scene_graph_analyzer.get_num_texcoords(),
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_scene_graph_analyzer.get_num_tris(),
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_scene_graph_analyzer.get_num_lines(),
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_scene_graph_analyzer.get_num_points(),
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_scene_graph_analyzer.get_texture_bytes()/1024.0);
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#endif
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nassertv(strlen(buffer) < buffer_size);
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if (get_text() == buffer) {
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// Never mind; the data hasn't changed.
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return;
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}
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set_text(buffer);
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}
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