35 lines
979 B
C++
35 lines
979 B
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lvecBase3_src.cxx
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* @author drose
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* @date 2000-03-08
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*/
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TypeHandle FLOATNAME(LVecBase3)::_type_handle;
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_zero =
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FLOATNAME(LVecBase3)(0, 0, 0);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_x =
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FLOATNAME(LVecBase3)(1, 0, 0);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_y =
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FLOATNAME(LVecBase3)(0, 1, 0);
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const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
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FLOATNAME(LVecBase3)(0, 0, 1);
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/**
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*
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*/
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void FLOATNAME(LVecBase3)::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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// Format a string to describe the type.
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register_type(_type_handle, FLOATNAME_STR(LVecBase3));
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}
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}
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