open_toontown_panda3d/panda/src/linmath/lvecBase3_src.cxx

35 lines
979 B
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lvecBase3_src.cxx
* @author drose
* @date 2000-03-08
*/
TypeHandle FLOATNAME(LVecBase3)::_type_handle;
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_zero =
FLOATNAME(LVecBase3)(0, 0, 0);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_x =
FLOATNAME(LVecBase3)(1, 0, 0);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_y =
FLOATNAME(LVecBase3)(0, 1, 0);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
FLOATNAME(LVecBase3)(0, 0, 1);
/**
*
*/
void FLOATNAME(LVecBase3)::
init_type() {
if (_type_handle == TypeHandle::none()) {
// Format a string to describe the type.
register_type(_type_handle, FLOATNAME_STR(LVecBase3));
}
}