93 lines
3.2 KiB
Plaintext
93 lines
3.2 KiB
Plaintext
// Filename: findApproxLevel.I
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// Created by: drose (18Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include <notify.h>
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FindApproxLevelEntry::
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FindApproxLevelEntry(const NodePath &node_path, FindApproxPath &approx_path) :
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_node_path(node_path),
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_approx_path(approx_path)
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{
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_i = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FindApproxLevelEntry::
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FindApproxLevelEntry(const FindApproxLevelEntry ©) :
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_node_path(copy._node_path),
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_i(copy._i),
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_approx_path(copy._approx_path)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void FindApproxLevelEntry::
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operator = (const FindApproxLevelEntry ©) {
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_node_path = copy._node_path;
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_i = copy._i;
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nassertv(&_approx_path == ©._approx_path);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::next_is_stashed
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// Access: Public
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// Description: Returns true if the next node matched by this entry
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// must be a stashed node, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool FindApproxLevelEntry::
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next_is_stashed() const {
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return _approx_path.matches_stashed(_i);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevelEntry::is_solution
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// Access: Public
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// Description: Returns true if this entry represents a solution to
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// the search; i.e. all the components of the path have
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// been successfully matched.
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////////////////////////////////////////////////////////////////////
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INLINE bool FindApproxLevelEntry::
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is_solution() const {
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return (_i >= _approx_path.get_num_components());
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}
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////////////////////////////////////////////////////////////////////
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// Function: FindApproxLevel::add_entry
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// Access: Public
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// Description: Adds a new entry to the level.
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////////////////////////////////////////////////////////////////////
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INLINE void FindApproxLevel::
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add_entry(const FindApproxLevelEntry &entry) {
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_v.push_back(entry);
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}
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