open_toontown_panda3d/panda/src/sgmanip/findApproxLevel.h

97 lines
3.1 KiB
C++

// Filename: findApproxLevel.h
// Created by: drose (18Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef FINDAPPROXLEVEL_H
#define FINDAPPROXLEVEL_H
#include <pandabase.h>
#include "findApproxPath.h"
#include "nodePath.h"
#include <string>
class Node;
class FindApproxLevel;
class NodeFinder;
class NodePathCollection;
////////////////////////////////////////////////////////////////////
// Class : FindApproxLevelEntry
// Description : This class is local to this package only; it doesn't
// get exported. It represents a single node under
// consideration for matching at a single point in the
// breadth-first search.
////////////////////////////////////////////////////////////////////
class FindApproxLevelEntry {
public:
INLINE FindApproxLevelEntry(const NodePath &node_path,
FindApproxPath &approx_path);
INLINE FindApproxLevelEntry(const FindApproxLevelEntry &copy);
INLINE void operator = (const FindApproxLevelEntry &copy);
INLINE bool next_is_stashed() const;
void consider_node(NodePathCollection &result, FindApproxLevel &next_level,
int max_matches, TypeHandle graph_type) const;
void consider_next_step(NodePathCollection &result,
NodeRelation *arc, FindApproxLevel &next_level,
int max_matches, TypeHandle graph_type) const;
INLINE bool is_solution() const;
void output(ostream &out) const;
// _node_path represents the most recent node that we have
// previously accepted as being a partial solution.
NodePath _node_path;
// _i represents the next component in the approx_path that must be
// matched against all of the children of _node_path, above. If _i
// refers to the end of the approx_path, then _node_path is a
// solution.
int _i;
FindApproxPath &_approx_path;
};
INLINE ostream &
operator << (ostream &out, const FindApproxLevelEntry &entry) {
entry.output(out);
return out;
}
////////////////////////////////////////////////////////////////////
// Class : FindApproxLevel
// Description : This class is local to this package only; it doesn't
// get exported. It maintains the list of nodes
// find_approx() considers for each level of the scene
// graph it visits, in its breadth-first search.
////////////////////////////////////////////////////////////////////
class FindApproxLevel {
public:
INLINE void add_entry(const FindApproxLevelEntry &entry);
void write(ostream &out) const;
typedef pvector<FindApproxLevelEntry> Vec;
Vec _v;
};
#include "findApproxLevel.I"
#endif