open_toontown_panda3d/panda/src/speedtree/speedTreeNode.I

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// Filename: speedTreeNode.I
// Created by: drose (30Sep10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::is_valid
// Access: Published
// Description: Returns true if the node is valid and ready to
// render, false otherwise. Note that this might not
// become false until after the first time the node is
// rendered.
////////////////////////////////////////////////////////////////////
INLINE bool SpeedTreeNode::
is_valid() const {
return _is_valid;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_num_trees
// Access: Published
// Description: Returns the number of unique tree objects that have
// been added to the node. This count does not include
// multiple instances of the same tree that appear in
// different transforms.
////////////////////////////////////////////////////////////////////
INLINE int SpeedTreeNode::
get_num_trees() const {
return (int)_trees.size();
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_tree
// Access: Published
// Description: Returns the STTree pointer for the nth tree.
// See get_num_trees().
////////////////////////////////////////////////////////////////////
INLINE const STTree *SpeedTreeNode::
get_tree(int n) const {
nassertr(n >= 0 && n < (int)_trees.size(), NULL);
InstanceList *instance_list = _trees[n];
return instance_list->get_tree();
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_instance_list
// Access: Published
// Description: Returns a list of transforms that corresponds to the
// instances at which the nth tree appears.
////////////////////////////////////////////////////////////////////
INLINE const SpeedTreeNode::InstanceList &SpeedTreeNode::
get_instance_list(int n) const {
nassertr(n >= 0 && n < (int)_trees.size(), *(InstanceList *)NULL);
InstanceList *instance_list = _trees[n];
return *instance_list;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::modify_tree
// Access: Published
// Description: Returns a modifiable STTree pointer for the nth tree
// instance.
////////////////////////////////////////////////////////////////////
INLINE STTree *SpeedTreeNode::
modify_tree(int n) {
nassertr(n >= 0 && n < (int)_trees.size(), NULL);
InstanceList *instance_list = _trees[n];
_needs_repopulate = true;
return (STTree *)instance_list->get_tree();
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::clear_terrain
// Access: Published
// Description: Removes the terrain associated with the node.
////////////////////////////////////////////////////////////////////
INLINE void SpeedTreeNode::
clear_terrain() {
set_terrain(NULL);
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::has_terrain
// Access: Published
// Description: Returns true if a valid terrain has been associated
// with the node, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool SpeedTreeNode::
has_terrain() const {
return _terrain != (STTerrain *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_terrain
// Access: Published
// Description: Returns the terrain associated with the node, or NULL
// if there is no terrain.
////////////////////////////////////////////////////////////////////
INLINE STTerrain *SpeedTreeNode::
get_terrain() const {
return _terrain;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::set_time_delta
// Access: Published
// Description: Specifies an offset that is to be added each frame to
// the global clock's frame_time for the purpose of
// animating the trees in this particular node. Also
// see set_global_time_delta().
////////////////////////////////////////////////////////////////////
INLINE void SpeedTreeNode::
set_time_delta(double delta) {
_time_delta = delta;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_time_delta
// Access: Published
// Description: Returns an offset that is to be added each frame to
// the global clock's frame_time for the purpose of
// animating the trees in this particular node. Also
// see get_global_time_delta().
////////////////////////////////////////////////////////////////////
INLINE double SpeedTreeNode::
get_time_delta() const {
return _time_delta;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::set_global_time_delta
// Access: Published, Static
// Description: Specifies an offset that is to be added each frame to
// the global clock's frame_time for the purpose of
// animating the trees in all SpeedTreeNodes. Also
// see set_time_delta().
////////////////////////////////////////////////////////////////////
INLINE void SpeedTreeNode::
set_global_time_delta(double delta) {
_global_time_delta = delta;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::get_global_time_delta
// Access: Published, Static
// Description: Returns an offset that is to be added each frame to
// the global clock's frame_time for the purpose of
// animating the trees in all SpeedTreeNodes. Also
// see get_time_delta().
////////////////////////////////////////////////////////////////////
INLINE double SpeedTreeNode::
get_global_time_delta() {
return _global_time_delta;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE SpeedTreeNode::InstanceList::
InstanceList(const STTree *tree) : _tree((STTree *)tree) {
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::operator <
// Access: Public
// Description: Used for comparison for ov_set.
////////////////////////////////////////////////////////////////////
INLINE bool SpeedTreeNode::InstanceList::
operator < (const InstanceList &other) const {
return _tree < other._tree;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::get_tree
// Access: Published
// Description: Returns the particular tree this list refers to.
////////////////////////////////////////////////////////////////////
INLINE const STTree *SpeedTreeNode::InstanceList::
get_tree() const {
return _tree;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::get_num_instances
// Access: Published
// Description: Returns the number of instances of this tree.
////////////////////////////////////////////////////////////////////
INLINE int SpeedTreeNode::InstanceList::
get_num_instances() const {
return (int)_instances.size();
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::get_instance
// Access: Published
// Description: Returns the transform of the nth instance of this
// tree.
////////////////////////////////////////////////////////////////////
INLINE STTransform SpeedTreeNode::InstanceList::
get_instance(int n) const {
nassertr(n >= 0 && n < (int)_instances.size(), STTransform::ident_mat());
return _instances[n];
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::set_instance
// Access: Published
// Description: Replaces the transform of the nth instance of this
// tree.
////////////////////////////////////////////////////////////////////
INLINE void SpeedTreeNode::InstanceList::
set_instance(int n, const STTransform &transform) {
nassertv(n >= 0 && n < (int)_instances.size());
_instances[n] = transform;
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::add_instance
// Access: Published
// Description: Adds a new instance of this tree at the indicated
// transform. Returns the index number of the new
// instance.
////////////////////////////////////////////////////////////////////
INLINE int SpeedTreeNode::InstanceList::
add_instance(const STTransform &transform) {
_instances.push_back(transform);
return ((int)_instances.size() - 1);
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::InstanceList::remove_instance
// Access: Published
// Description: Removes the nth instance of this tree.
////////////////////////////////////////////////////////////////////
INLINE void SpeedTreeNode::InstanceList::
remove_instance(int n) {
nassertv(n >= 0 && n < (int)_instances.size());
_instances.erase(_instances.begin() + n);
}
////////////////////////////////////////////////////////////////////
// Function: SpeedTreeNode::DrawCallback::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE SpeedTreeNode::DrawCallback::
DrawCallback(SpeedTreeNode *node) : _node(node) {
}