open_toontown_panda3d/panda/src/speedtree/speedtree_parameters.h.pp

19 lines
820 B
ObjectPascal

// This file is read and processed by ppremake to generate
// speedtree_parameters.h, which is #included by speedtree_api.h.
#output speedtree_parameters.h notouch
/* speedtree_parameters.h. Generated automatically by $[PPREMAKE] $[PPREMAKE_VERSION] from $[notdir $[THISFILENAME]]. */
/********************************** DO NOT EDIT ****************************/
/* We need to define the appropriate macro to tell the SpeedTree
headers which API we intend to use. This should be one of
SPEEDTREE_OPENGL or SPEEDTREE_DIRECTX9 (or, when Panda supports it,
SPEEDTREE_DIRECTX10). */
# define SPEEDTREE_$[upcase $[SPEEDTREE_API]]
/* The default directory in which to search for SpeedTree's provided
shaders and terrain files. */
# define SPEEDTREE_BIN_DIR "$[SPEEDTREE_BIN_DIR]"
#end speedtree_parameters.h