open_toontown_panda3d/direct/src/plugin/p3dInstanceManager.I

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// Filename: p3dInstanceManager.I
// Created by: drose (29May09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::is_initialized
// Access: Public
// Description: Returns true if the instance manager is successfully
// initialized, false otherwise.
////////////////////////////////////////////////////////////////////
inline bool P3DInstanceManager::
is_initialized() const {
return _is_initialized;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_root_dir
// Access: Public
// Description: Returns the root directory into which all the P3D
// runtime files are downloaded and installed. This
// must be a writable directory or nothing will work.
////////////////////////////////////////////////////////////////////
inline const string &P3DInstanceManager::
get_root_dir() const {
return _root_dir;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_download_url
// Access: Public
// Description: Returns the URL of the download server. All
// downloadable files will be retrieved from various
// subdirectories of this URL root.
////////////////////////////////////////////////////////////////////
inline const string &P3DInstanceManager::
get_download_url() const {
return _download_url;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_platform
// Access: Public
// Description: Returns the string that corresponds to the platform
// on which we are running. This string will be used to
// determine the appropriate packages to download.
////////////////////////////////////////////////////////////////////
inline const string &P3DInstanceManager::
get_platform() const {
return _platform;
}
////////////////////////////////////////////////////////////////////
// Function: P3DInstanceManager::get_num_instances
// Access: Public
// Description: Returns the number of instances currently running
// within the world.
////////////////////////////////////////////////////////////////////
inline int P3DInstanceManager::
get_num_instances() const {
return _instances.size();
}