open_toontown_panda3d/panda/src/egg2sg/eggLoader.h

160 lines
5.3 KiB
C++

// Filename: eggLoader.h
// Created by: drose (21Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGLOADER_H
#define EGGLOADER_H
#include <pandabase.h>
#include "deferredArcTraverser.h"
#include <eggData.h>
#include <eggTexture.h>
#include <pt_EggTexture.h>
#include <eggGroup.h>
#include <eggMaterial.h>
#include <pt_EggMaterial.h>
#include <texture.h>
#include <namedNode.h>
#include <pt_NamedNode.h>
#include <pointerTo.h>
#include <builder.h>
#include <lmatrix.h>
#include <indirectCompareTo.h>
#include <textureTransition.h>
#include <textureApplyTransition.h>
#include <materialTransition.h>
class EggNode;
class EggBin;
class EggTable;
class EggNurbsCurve;
class EggPrimitive;
class EggPolygon;
class EggMaterial;
class ComputedVerticesMaker;
class RenderRelation;
class CollisionSolid;
class CollisionNode;
class CollisionPlane;
class CollisionPolygon;
///////////////////////////////////////////////////////////////////
// Class : EggLoader
// Description : Converts an egg data structure, possibly read from an
// egg file but not necessarily, into a scene graph
// suitable for rendering.
//
// This class isn't exported from this package.
////////////////////////////////////////////////////////////////////
class EggLoader {
public:
EggLoader();
EggLoader(const EggData &data);
void build_graph();
void reparent_decals();
void reset_directs();
void make_nonindexed_primitive(EggPrimitive *egg_prim, NamedNode *parent,
const LMatrix4d *transform = NULL);
void make_indexed_primitive(EggPrimitive *egg_prim, NamedNode *parent,
const LMatrix4d *transform,
ComputedVerticesMaker &_comp_verts_maker);
private:
class TextureDef {
public:
PT(TextureTransition) _texture;
PT(TextureApplyTransition) _apply;
};
void load_textures();
bool load_texture(TextureDef &def, const EggTexture *egg_tex);
void apply_texture_attributes(Texture *tex, const EggTexture *egg_tex);
void apply_texture_apply_attributes(TextureApplyTransition *apply,
const EggTexture *egg_tex);
MaterialTransition *get_material_transition(const EggMaterial *egg_mat,
bool bface);
void setup_bucket(BuilderBucket &bucket, NamedNode *parent,
EggPrimitive *egg_prim);
RenderRelation *make_node(EggNode *egg_node, NamedNode *parent);
RenderRelation *make_node(EggNurbsCurve *egg_curve, NamedNode *parent);
RenderRelation *make_node(EggPrimitive *egg_prim, NamedNode *parent);
RenderRelation *make_node(EggBin *egg_bin, NamedNode *parent);
RenderRelation *make_node(EggGroup *egg_group, NamedNode *parent);
RenderRelation *create_group_arc(EggGroup *egg_group, NamedNode *parent,
NamedNode *node);
RenderRelation *make_node(EggTable *egg_table, NamedNode *parent);
RenderRelation *make_node(EggGroupNode *egg_group, NamedNode *parent);
void make_collision_solids(EggGroup *start_group, EggGroup *egg_group,
CollisionNode *cnode);
void make_collision_plane(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags);
void make_collision_polygon(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags);
void make_collision_polyset(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags);
void make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode,
EggGroup::CollideFlags flags);
void apply_collision_flags(CollisionSolid *solid,
EggGroup::CollideFlags flags);
EggGroup *find_collision_geometry(EggGroup *egg_group);
CollisionPlane *create_collision_plane(EggPolygon *egg_poly,
EggGroup *parent_group);
void create_collision_polygons(CollisionNode *cnode, EggPolygon *egg_poly,
EggGroup *parent_group,
EggGroup::CollideFlags flags);
void apply_deferred_arcs(Node *root);
Builder _builder;
typedef pset<PT(TextureApplyTransition), IndirectCompareTo<NodeTransition> > TextureApplies;
TextureApplies _texture_applies;
typedef pmap<PT_EggTexture, TextureDef> Textures;
Textures _textures;
typedef pmap<CPT_EggMaterial, PT(MaterialTransition) > Materials;
Materials _materials;
Materials _materials_bface;
typedef pset<RenderRelation *> Decals;
Decals _decals;
typedef pset<RenderRelation *> Directs;
Directs _directs;
DeferredArcs _deferred_arcs;
public:
PT_NamedNode _root;
EggData _data;
bool _error;
};
#endif