open_toontown_panda3d/dtool/src/interrogate/parameterRemap.cxx

119 lines
3.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file parameterRemap.cxx
* @author drose
* @date 2000-08-01
*/
#include "parameterRemap.h"
using std::string;
/**
*
*/
ParameterRemap::
~ParameterRemap() {
}
/**
* Outputs an expression that converts the indicated variable from the
* original type to the new type, for passing into the actual C++ function.
*/
void ParameterRemap::
pass_parameter(std::ostream &out, const string &variable_name) {
out << variable_name;
}
/**
* This will be called immediately before get_return_expr(). It outputs
* whatever lines the remapper needs to the function to set up its return
* value, e.g. to declare a temporary variable or something. It should
* return the modified expression.
*/
string ParameterRemap::
prepare_return_expr(std::ostream &, int, const string &expression) {
return expression;
}
/**
* Returns an expression that evalutes to the appropriate value type for
* returning from the function, given an expression of the original type.
*/
string ParameterRemap::
get_return_expr(const string &expression) {
return expression;
}
/**
* Returns the string that converts the expression stored in the indicated
* temporary variable to the appropriate return value type. This is normally
* a pass-through, but in cases when the temporary variable type must be
* different than the return type (i.e. get_temporary_type() !=
* get_new_type()), this might perform some operation.
*/
string ParameterRemap::
temporary_to_return(const string &temporary) {
return temporary;
}
/**
* Returns true if the return value represents a value that was newly
* allocated, and hence must be explicitly deallocated later by the caller.
*/
bool ParameterRemap::
return_value_needs_management() {
return false;
}
/**
* If return_value_needs_management() returns true, this should return the
* index of the function that should be called when it is time to destruct the
* return value. It will generally be the same as the destructor for the
* class we just returned a pointer to.
*/
FunctionIndex ParameterRemap::
get_return_value_destructor() {
return 0;
}
/**
* This is a hack around a problem VC++ has with overly-complex expressions,
* particularly in conjunction with the 'new' operator. If this parameter
* type is one that will probably give VC++ a headache, this should be set
* true to indicate that the code generator should save the return value
* expression into a temporary variable first, and pass the temporary variable
* name in instead.
*/
bool ParameterRemap::
return_value_should_be_simple() {
return false;
}
/**
* Returns true if the type represented by the conversion is now the atomic
* string type. We have to have this crazy method for representing atomic
* string, because there's no such type in C (and hence no corresponding
* CPPType *).
*/
bool ParameterRemap::
new_type_is_atomic_string() {
return false;
}
/**
* Returns true if this is the "this" parameter.
*/
bool ParameterRemap::
is_this() {
return false;
}