open_toontown_panda3d/panda/src/express/nodeReferenceCount.I

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// Filename: nodeReferenceCount.I
// Created by: drose (01May06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
template<class Base>
TypeHandle NodeRefCountObj<Base>::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::Constructor
// Access: Protected
// Description: The ReferenceCount constructor is protected because
// you almost never want to create just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try.
//
// ReferenceCount doesn't store any useful information
// in its own right; its only purpose is to add
// reference-counting to some other class via
// inheritance.
////////////////////////////////////////////////////////////////////
INLINE NodeReferenceCount::
NodeReferenceCount() {
_node_ref_count = 0;
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::Copy Constructor
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy constructor is protected because you almost
// never want to create just a ReferenceCount object by
// itself, and it's probably a mistake if you try.
////////////////////////////////////////////////////////////////////
INLINE NodeReferenceCount::
NodeReferenceCount(const NodeReferenceCount &copy) : ReferenceCount(copy) {
_node_ref_count = 0;
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::Copy Assignment Operator
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy assignment operator is protected because
// you almost never want to copy just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try. Instead, this should only be called from a
// derived class that implements this operator and then
// calls up the inheritance chain.
////////////////////////////////////////////////////////////////////
INLINE void NodeReferenceCount::
operator = (const NodeReferenceCount &copy) {
nassertv(this != NULL);
// If this assertion fails, our own pointer was recently deleted.
// Possibly you used a real pointer instead of a PointerTo at some
// point, and the object was deleted when the PointerTo went out of
// scope. Maybe you tried to create an automatic (local variable)
// instance of a class that derives from ReferenceCount. Or maybe
// your headers are out of sync, and you need to make clean in
// direct or some higher tree.
nassertv(_node_ref_count != -100);
ReferenceCount::operator = (copy);
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::Destructor
// Access: Protected
// Description: The ReferenceCount destructor is protected to
// discourage users from accidentally trying to delete a
// ReferenceCount pointer directly. This is almost
// always a bad idea, since the destructor is not
// virtual, and you've almost certainly got some pointer
// to something that inherits from ReferenceCount, not
// just a plain old ReferenceCount object.
////////////////////////////////////////////////////////////////////
INLINE NodeReferenceCount::
~NodeReferenceCount() {
nassertv(this != NULL);
// If this assertion fails, we're trying to delete an object that
// was just deleted. Possibly you used a real pointer instead of a
// PointerTo at some point, and the object was deleted when the
// PointerTo went out of scope. Maybe you tried to create an
// automatic (local variable) instance of a class that derives from
// ReferenceCount. Or maybe your headers are out of sync, and you
// need to make clean in direct or some higher tree.
nassertv(_node_ref_count != -100);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertv(_node_ref_count >= 0);
// If this assertion fails, someone tried to delete this object
// while its reference count was still positive. Maybe you tried
// to point a PointerTo at a static object (a local variable,
// instead of one allocated via new)? The test below against 0x7f
// is supposed to check for that, but it's a pretty hokey test.
// Another possibility is you inadvertently omitted a copy
// constructor for a ReferenceCount object, and then bitwise
// copied a dynamically allocated value--reference count and
// all--onto a locally allocated one.
nassertv(_node_ref_count == 0);
#ifndef NDEBUG
// Ok, all clear to delete. Now set the reference count to -100,
// so we'll have a better chance of noticing if we happen to have
// a stray pointer to it still out there.
_node_ref_count = -100;
#endif
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::get_node_ref_count
// Access: Published
// Description: Returns the current reference count.
////////////////////////////////////////////////////////////////////
INLINE int NodeReferenceCount::
get_node_ref_count() const {
#ifdef _DEBUG
test_ref_count_integrity();
#endif
return AtomicAdjust::get(_node_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::node_ref
// Access: Published
// Description: Explicitly increments the node reference count and
// the normal reference count simultaneously.
////////////////////////////////////////////////////////////////////
INLINE void NodeReferenceCount::
node_ref() const {
#ifdef _DEBUG
nassertv(test_ref_count_integrity());
#endif
ref();
AtomicAdjust::inc(((NodeReferenceCount *)this)->_node_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::node_unref
// Access: Published
// Description: Explicitly decrements the node reference count and
// the normal reference count simultaneously.
//
// The return value is true if the new reference count
// is nonzero, false if it is zero.
////////////////////////////////////////////////////////////////////
INLINE bool NodeReferenceCount::
node_unref() const {
node_unref_only();
return unref();
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::test_ref_count_integrity
// Access: Published
// Description: Does some easy checks to make sure that the reference
// count isn't completely bogus.
////////////////////////////////////////////////////////////////////
INLINE bool NodeReferenceCount::
test_ref_count_integrity() const {
#ifndef NDEBUG
return do_test_ref_count_integrity();
#else
return true;
#endif
}
////////////////////////////////////////////////////////////////////
// Function: NodeReferenceCount::node_unref_only
// Access: Protected
// Description: Decrements the node reference count without affecting
// the normal reference count. Intended to be called by
// derived classes only, presumably to reimplement
// node_unref().
////////////////////////////////////////////////////////////////////
INLINE void NodeReferenceCount::
node_unref_only() const {
#ifdef _DEBUG
nassertv(test_ref_count_integrity());
#endif
// If this assertion fails, you tried to unref an object with a
// zero reference count. Are you using ref() and unref()
// directly? Are you sure you can't use PointerTo's?
nassertv(_node_ref_count > 0);
AtomicAdjust::dec(((NodeReferenceCount *)this)->_node_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: node_unref_delete
// Description: This global helper function will unref the given
// ReferenceCount object, and if the reference count
// reaches zero, automatically delete it. It can't be a
// member function because it's usually a bad idea to
// delete an object from within its own member function.
// It's a template function so the destructor doesn't
// have to be virtual.
////////////////////////////////////////////////////////////////////
template<class RefCountType>
INLINE void
node_unref_delete(RefCountType *ptr) {
if (!ptr->node_unref()) {
delete ptr;
}
}
////////////////////////////////////////////////////////////////////
// Function: NodeRefCountObj::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE NodeRefCountObj<Base>::
NodeRefCountObj() {
}
////////////////////////////////////////////////////////////////////
// Function: NodeRefCountObj::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE NodeRefCountObj<Base>::
NodeRefCountObj(const Base &copy) : Base(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: NodeRefCountObj::init_type
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
void NodeRefCountObj<Base>::
init_type() {
#if defined(HAVE_RTTI) && !defined(__EDG__)
// If we have RTTI, we can determine the name of the base type.
string base_name = typeid(Base).name();
#else
string base_name = "unknown";
#endif
TypeHandle base_type = register_dynamic_type(base_name);
ReferenceCount::init_type();
_type_handle =
register_dynamic_type("NodeRefCountObj<" + base_name + ">",
base_type, ReferenceCount::get_class_type());
}