45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
// Filename: bam.h
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// Created by: jason (27Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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// This file just holds the Magic Number, Major and Minor version
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// numbers that are common to both BamWriter and BamReader.
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#ifndef _BAM_H
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#define _BAM_H
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#include "pandabase.h"
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// The magic number for a BAM file. It includes a carriage return and
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// newline character to help detect files damaged due to faulty
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// ASCII/Binary conversion.
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static const string _bam_header = string("pbj\0\n\r", 6);
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static const unsigned short _bam_major_ver = 6;
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// Bumped to major version 2 on 7/6/00 due to major changes in Character.
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// Bumped to major version 3 on 12/8/00 to change float64's to float32's.
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// Bumped to major version 4 on 4/10/02 to store new scene graph.
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// Bumped to major version 5 on 5/6/05 for new Geom implementation.
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// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
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static const unsigned short _bam_first_minor_ver = 14;
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static const unsigned short _bam_minor_ver = 18;
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// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
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// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
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// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
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// Bumped to minor version 17 on 8/6/08 to add PartBundle::_anim_preload.
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// Bumped to minor version 18 on 8/14/08 to add Texture::_simple_ram_image.
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#endif
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