305 lines
10 KiB
Plaintext
305 lines
10 KiB
Plaintext
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cocoaGraphicsPipe.mm
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* @author rdb
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* @date 2012-05-14
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*/
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#include "cocoaGraphicsPipe.h"
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#include "cocoaGraphicsBuffer.h"
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#include "cocoaGraphicsWindow.h"
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#include "cocoaGraphicsStateGuardian.h"
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#include "config_cocoadisplay.h"
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#include "frameBufferProperties.h"
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#include "displayInformation.h"
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#import <Foundation/NSAutoreleasePool.h>
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#import <AppKit/NSApplication.h>
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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#import <AppKit/NSRunningApplication.h>
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#endif
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#include <mach-o/arch.h>
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TypeHandle CocoaGraphicsPipe::_type_handle;
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/**
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* Takes a CoreGraphics display ID, which defaults to the main display.
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*/
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CocoaGraphicsPipe::
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CocoaGraphicsPipe(CGDirectDisplayID display) : _display(display) {
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_supported_types = OT_window | OT_buffer | OT_texture_buffer;
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_is_valid = true;
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[[NSAutoreleasePool alloc] init];
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// Put Cocoa into thread-safe mode by spawning a thread which immediately
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// exits.
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NSThread* thread = [[NSThread alloc] init];
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[thread start];
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[thread autorelease];
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// We used to also obtain the corresponding NSScreen here, but this causes
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// the application icon to start bouncing, which may be undesirable for
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// apps that will never open a window.
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_display_width = CGDisplayPixelsWide(_display);
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_display_height = CGDisplayPixelsHigh(_display);
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load_display_information();
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cocoadisplay_cat.debug()
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<< "Creating CocoaGraphicsPipe for display ID " << _display << "\n";
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}
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/**
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* Fills in _display_information.
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*/
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void CocoaGraphicsPipe::
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load_display_information() {
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_display_information->_vendor_id = CGDisplayVendorNumber(_display);
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// _display_information->_device_id = CGDisplayUnitNumber(_display);
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// _display_information->_device_id = CGDisplaySerialNumber(_display);
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// Display modes
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size_t num_modes = 0;
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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int32_t current_mode_id = -1;
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CFArrayRef modes = CGDisplayCopyAllDisplayModes(_display, NULL);
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if (modes != NULL) {
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num_modes = CFArrayGetCount(modes);
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_display_information->_total_display_modes = num_modes;
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_display_information->_display_mode_array = new DisplayMode[num_modes];
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// Get information about the current mode.
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CGDisplayModeRef mode = CGDisplayCopyDisplayMode(_display);
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if (mode) {
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current_mode_id = CGDisplayModeGetIODisplayModeID(mode);
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CGDisplayModeRelease(mode);
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}
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}
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for (size_t i = 0; i < num_modes; ++i) {
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CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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_display_information->_display_mode_array[i].width = CGDisplayModeGetWidth(mode);
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_display_information->_display_mode_array[i].height = CGDisplayModeGetHeight(mode);
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_display_information->_display_mode_array[i].refresh_rate = CGDisplayModeGetRefreshRate(mode);
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_display_information->_display_mode_array[i].fullscreen_only = false;
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// Read number of bits per pixels from the pixel encoding
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CFStringRef encoding = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(encoding, CFSTR(kIO64BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
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_display_information->_display_mode_array[i].bits_per_pixel = 64;
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} else if (CFStringCompare(encoding, CFSTR(kIO32BitFloatPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
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_display_information->_display_mode_array[i].bits_per_pixel = 32;
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} else if (CFStringCompare(encoding, CFSTR(kIO16BitFloatPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
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_display_information->_display_mode_array[i].bits_per_pixel = 16;
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} else if (CFStringCompare(encoding, CFSTR(IOYUV422Pixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo ||
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CFStringCompare(encoding, CFSTR(IO8BitOverlayPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo) {
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_display_information->_display_mode_array[i].bits_per_pixel = 8;
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} else {
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// The other possible pixel formats in IOKitIOGraphicsTypes.h have
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// strings like "PPPP" or "-RRRRRGGGGGBBBBB", so the number of bits per
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// pixel can be deduced from the string length. Nifty!
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_display_information->_display_mode_array[i].bits_per_pixel = CFStringGetLength(encoding);
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}
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if (current_mode_id >= 0 && current_mode_id == CGDisplayModeGetIODisplayModeID(mode)) {
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_display_information->_current_display_mode_index = i;
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// Stop checking
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current_mode_id = -1;
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}
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CFRelease(encoding);
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}
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if (modes != NULL) {
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CFRelease(modes);
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}
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#else
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CFArrayRef modes = CGDisplayAvailableModes(_display);
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if (modes != NULL) {
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num_modes = CFArrayGetCount(modes);
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_display_information->_total_display_modes = num_modes;
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_display_information->_display_mode_array = new DisplayMode[num_modes];
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}
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for (size_t i = 0; i < num_modes; ++i) {
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CFDictionaryRef mode = (CFDictionaryRef) CFArrayGetValueAtIndex(modes, i);
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CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayWidth),
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kCFNumberIntType, &_display_information->_display_mode_array[i].width);
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CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayHeight),
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kCFNumberIntType, &_display_information->_display_mode_array[i].height);
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CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayBitsPerPixel),
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kCFNumberIntType, &_display_information->_display_mode_array[i].bits_per_pixel);
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CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(mode, kCGDisplayRefreshRate),
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kCFNumberIntType, &_display_information->_display_mode_array[i].refresh_rate);
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_display_information->_display_mode_array[i].fullscreen_only = false;
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}
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#endif
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// Get processor information
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const NXArchInfo *ainfo = NXGetLocalArchInfo();
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_display_information->_cpu_brand_string = strdup(ainfo->description);
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// Get version of Mac OS X
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SInt32 major, minor, bugfix;
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Gestalt(gestaltSystemVersionMajor, &major);
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Gestalt(gestaltSystemVersionMinor, &minor);
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Gestalt(gestaltSystemVersionBugFix, &bugfix);
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_display_information->_os_version_major = major;
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_display_information->_os_version_minor = minor;
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_display_information->_os_version_build = bugfix;
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}
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/**
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*
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*/
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CocoaGraphicsPipe::
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~CocoaGraphicsPipe() {
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}
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/**
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* Returns the name of the rendering interface associated with this
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* GraphicsPipe. This is used to present to the user to allow him/her to
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* choose between several possible GraphicsPipes available on a particular
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* platform, so the name should be meaningful and unique for a given platform.
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*/
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std::string CocoaGraphicsPipe::
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get_interface_name() const {
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return "OpenGL";
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}
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/**
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* This function is passed to the GraphicsPipeSelection object to allow the
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* user to make a default CocoaGraphicsPipe.
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*/
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PT(GraphicsPipe) CocoaGraphicsPipe::
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pipe_constructor() {
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return new CocoaGraphicsPipe;
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}
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/**
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* Returns an indication of the thread in which this GraphicsPipe requires its
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* window processing to be performed: typically either the app thread (e.g.
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* X) or the draw thread (Windows).
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*/
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GraphicsPipe::PreferredWindowThread
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CocoaGraphicsPipe::get_preferred_window_thread() const {
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// The NSView and NSWindow classes are not completely thread-safe, they can
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// only be called from the main thread!
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return PWT_app;
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}
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/**
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* Creates a new window on the pipe, if possible.
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*/
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PT(GraphicsOutput) CocoaGraphicsPipe::
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make_output(const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsEngine *engine,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host,
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int retry,
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bool &precertify) {
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if (!_is_valid) {
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return NULL;
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}
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CocoaGraphicsStateGuardian *cocoagsg = 0;
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if (gsg != 0) {
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DCAST_INTO_R(cocoagsg, gsg, NULL);
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}
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// First thing to try: a CocoaGraphicsWindow
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if (retry == 0) {
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if (((flags&BF_require_parasite)!=0)||
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((flags&BF_refuse_window)!=0)||
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((flags&BF_resizeable)!=0)||
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((flags&BF_size_track_host)!=0)||
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((flags&BF_rtt_cumulative)!=0)||
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((flags&BF_can_bind_color)!=0)||
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((flags&BF_can_bind_every)!=0)||
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((flags&BF_can_bind_layered)!=0)) {
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return NULL;
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}
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return new CocoaGraphicsWindow(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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// Second thing to try: a GLGraphicsBuffer. This requires a context, so if
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// we don't have a host window, we instead create a CocoaGraphicsBuffer,
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// which wraps around GLGraphicsBuffer and manages a context.
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if (retry == 1) {
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if (!gl_support_fbo ||
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(flags & (BF_require_parasite | BF_require_window)) != 0) {
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return NULL;
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}
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// Early failure - if we are sure that this buffer WONT meet specs, we can
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// bail out early.
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if ((flags & BF_fb_props_optional) == 0) {
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if (fb_prop.get_indexed_color() ||
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fb_prop.get_back_buffers() > 0 ||
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fb_prop.get_accum_bits() > 0) {
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return NULL;
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}
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}
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if (cocoagsg != NULL && cocoagsg->is_valid() && !cocoagsg->needs_reset()) {
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if (!cocoagsg->_supports_framebuffer_object ||
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cocoagsg->_glDrawBuffers == NULL) {
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return NULL;
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} else if (fb_prop.is_basic()) {
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// Early success - if we are sure that this buffer WILL meet specs, we
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// can precertify it.
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precertify = true;
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}
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}
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if (host != NULL) {
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return new GLGraphicsBuffer(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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} else {
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return new CocoaGraphicsBuffer(engine, this, name, fb_prop, win_prop,
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flags, gsg, host);
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}
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}
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// Nothing else left to try.
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return NULL;
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}
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/**
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* This is called when make_output() is used to create a
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* CallbackGraphicsWindow. If the GraphicsPipe can construct a GSG that's not
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* associated with any particular window object, do so now, assuming the
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* correct graphics context has been set up externally.
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*/
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PT(GraphicsStateGuardian) CocoaGraphicsPipe::
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make_callback_gsg(GraphicsEngine *engine) {
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return new CocoaGraphicsStateGuardian(engine, this, NULL);
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}
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