open_toontown_panda3d/panda/src/device/clientDevice.I

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// Filename: clientDevice.I
// Created by: drose (25Jan01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::get_client
// Access: Public
// Description: Returns the ClientBase this device is associated
// with.
////////////////////////////////////////////////////////////////////
INLINE ClientBase *ClientDevice::
get_client() const {
return _client;
}
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::is_connected
// Access: Public
// Description: Returns true if the device is still connected to its
// ClientBase, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool ClientDevice::
is_connected() const {
return _is_connected;
}
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::get_device_type
// Access: Public
// Description: Returns the type of device this is considered to be
// to the ClientBase: a ClientTrackerDevice,
// ClientAnalogDevice, or what have you. This is not
// exactly the same thing as get_type(), because it does
// not return the exact type of the ClientDevice
// (e.g. it reports ClientTrackerDevice, not
// VrpnTrackerDevice).
////////////////////////////////////////////////////////////////////
INLINE TypeHandle ClientDevice::
get_device_type() const {
return _device_type;
}
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::get_device_name
// Access: Public
// Description: Returns the device name reported to the ClientBase.
// This has some implementation-defined meaning to
// identify particular devices.
////////////////////////////////////////////////////////////////////
INLINE const string &ClientDevice::
get_device_name() const {
return _device_name;
}
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::acquire
// Access: Public
// Description: Grabs the mutex associated with this particular
// device. The device will not update asynchronously
// while the mutex is held, allowing the user to copy
// the data out without fear of getting a partial update
// during the copy.
////////////////////////////////////////////////////////////////////
INLINE void ClientDevice::
acquire() {
#ifdef OLD_HAVE_IPC
_lock.acquire();
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ClientDevice::unlock
// Access: Public
// Description: Releases the mutex associated with this particular
// device. This should be called after all the data has
// been successfully copied out. See acquire().
////////////////////////////////////////////////////////////////////
INLINE void ClientDevice::
unlock() {
#ifdef OLD_HAVE_IPC
_lock.unlock();
#endif
}