159 lines
6.3 KiB
Plaintext
Executable File
159 lines
6.3 KiB
Plaintext
Executable File
// Filename: mutexDebug.I
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// Created by: drose (13Feb06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::Copy Constructor
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// Access: Private
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// Description: Do not attempt to copy mutexes.
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////////////////////////////////////////////////////////////////////
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INLINE MutexDebug::
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MutexDebug(const MutexDebug ©) : _cvar_impl(*get_global_lock()) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::Copy Assignment Operator
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// Access: Private
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// Description: Do not attempt to copy mutexes.
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////////////////////////////////////////////////////////////////////
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INLINE void MutexDebug::
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operator = (const MutexDebug ©) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::acquire
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// Access: Published
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// Description: Grabs the mutex if it is available. If it is not
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// available, blocks until it becomes available, then
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// grabs it. In either case, the function does not
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// return until the mutex is held; you should then call
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// unlock().
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//
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// This method is considered const so that you can lock
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// and unlock const mutexes, mainly to allow thread-safe
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// access to otherwise const data.
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//
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// Also see MutexHolder.
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////////////////////////////////////////////////////////////////////
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INLINE bool MutexDebug::
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acquire(Thread *current_thread) const {
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TAU_PROFILE("void MutexDebug::acquire(Thread *)", " ", TAU_USER);
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nassertv(current_thread == Thread::get_current_thread());
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_global_lock->acquire();
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((MutexDebug *)this)->do_acquire();
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_global_lock->release(current_thread);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::try_acquire
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// Access: Published
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// Description: Returns immediately, with a true value indicating the
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// mutex has been acquired, and false indicating it has
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// not.
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////////////////////////////////////////////////////////////////////
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INLINE bool MutexDebug::
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try_acquire(Thread *current_thread) const {
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TAU_PROFILE("void MutexDebug::acquire(Thread *)", " ", TAU_USER);
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nassertv(current_thread == Thread::get_current_thread());
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_global_lock->acquire();
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bool acquired = ((MutexDebug *)this)->do_try_acquire(current_thread);
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_global_lock->release();
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return acquired;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::elevate_lock
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// Access: Published
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// Description: This method increments the lock count, assuming the
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// calling thread already holds the lock. After this
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// call, release() will need to be called one additional
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// time to release the lock.
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//
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// This method really performs the same function as
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// acquire(), but it offers a potential (slight)
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// performance benefit when the calling thread knows
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// that it already holds the lock. It is an error to
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// call this when the calling thread does not hold the
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// lock.
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////////////////////////////////////////////////////////////////////
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INLINE void MutexDebug::
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elevate_lock() const {
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TAU_PROFILE("void MutexDebug::elevate_lock()", " ", TAU_USER);
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// You may only pass call elevate_lock() on a ReMutex--that is, to a
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// mutex whose _allow_recursion flag is true.
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nassertv(_allow_recursion);
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// Also, it's an error to call this if the lock is not already held.
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nassertv(debug_is_locked());
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acquire();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::release
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// Access: Published
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// Description: Releases the mutex. It is an error to call this if
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// the mutex was not already locked.
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//
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// This method is considered const so that you can lock
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// and unlock const mutexes, mainly to allow thread-safe
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// access to otherwise const data.
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////////////////////////////////////////////////////////////////////
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INLINE void MutexDebug::
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release() const {
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TAU_PROFILE("void MutexDebug::release()", " ", TAU_USER);
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_global_lock->acquire();
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((MutexDebug *)this)->do_release();
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_global_lock->release();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::debug_is_locked
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// Access: Published
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// Description: Returns true if the current thread has locked the
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// Mutex, false otherwise. This method is only intended
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// for use in debugging, hence the method name; in the
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// MutexDebug case, it always returns true, since
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// there's not a reliable way to determine this
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// otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool MutexDebug::
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debug_is_locked() const {
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TAU_PROFILE("bool MutexDebug::debug_is_locked()", " ", TAU_USER);
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_global_lock->acquire();
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bool is_locked = do_debug_is_locked();
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_global_lock->release();
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return is_locked;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MutexDebug::get_global_lock
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// Access: Private, Static
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// Description: Ensures the global MutexImpl pointer has been
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// created, and returns its pointer. Since this method
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// is called by the MutexDebug constructor, any other
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// (non-static) methods of MutexDebug may simply assume
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// that the pointer has already been created.
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////////////////////////////////////////////////////////////////////
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INLINE MutexTrueImpl *MutexDebug::
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get_global_lock() {
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if (_global_lock == (MutexTrueImpl *)NULL) {
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_global_lock = new MutexTrueImpl;
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}
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return _global_lock;
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}
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