open_toontown_panda3d/pandatool/src/eggcharbase/eggCharacterCollection.h

113 lines
3.6 KiB
C++

// Filename: eggCharacterCollection.h
// Created by: drose (26Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGCHARACTERCOLLECTION_H
#define EGGCHARACTERCOLLECTION_H
#include <pandatoolbase.h>
#include "eggCharacterData.h"
#include <eggData.h>
#include <eggNode.h>
#include <pointerTo.h>
class EggTable;
class EggAttributes;
////////////////////////////////////////////////////////////////////
// Class : EggCharacterCollection
// Description : Represents a set of characters, as read and collected
// from possibly several model and/or animation egg
// files.
////////////////////////////////////////////////////////////////////
class EggCharacterCollection {
public:
EggCharacterCollection();
virtual ~EggCharacterCollection();
int add_egg(EggData *egg);
INLINE int get_num_eggs() const;
INLINE EggData *get_egg(int i) const;
INLINE int get_first_model_index(int egg_index) const;
INLINE int get_num_models(int egg_index) const;
INLINE int get_num_characters() const;
INLINE EggCharacterData *get_character(int i) const;
EggCharacterData *get_character_by_name(const string &character_name) const;
INLINE EggCharacterData *get_character_by_model_index(int model_index) const;
virtual void write(ostream &out, int indent_level = 0) const;
virtual EggCharacterData *make_character_data();
virtual EggJointData *make_joint_data(EggCharacterData *char_data);
virtual EggSliderData *make_slider_data(EggCharacterData *char_data);
public:
EggCharacterData *make_character(const string &character_name);
class EggInfo {
public:
PT(EggData) _egg;
typedef pvector<PT(EggNode)> Models;
Models _models;
int _first_model_index;
};
typedef pvector<EggInfo> Eggs;
Eggs _eggs;
typedef pvector<EggCharacterData *> Characters;
Characters _characters;
Characters _characters_by_model_index;
private:
bool scan_hierarchy(EggNode *egg_node);
void scan_for_top_joints(EggNode *egg_node, EggNode *model_root,
const string &character_name);
void scan_for_top_tables(EggTable *bundle, EggNode *model_root,
const string &character_name);
void scan_for_morphs(EggNode *egg_node, int model_index,
EggCharacterData *char_data);
void scan_for_sliders(EggNode *egg_node, int model_index,
EggCharacterData *char_data);
void add_morph_back_pointers(EggAttributes *attrib, EggObject *egg_object,
int model_index, EggCharacterData *char_data);
typedef pvector<EggNode *> EggNodeList;
typedef pmap<EggNode *, EggNodeList> TopEggNodes;
typedef pmap<string, TopEggNodes> TopEggNodesByName;
TopEggNodesByName _top_egg_nodes;
int _next_model_index;
void match_egg_nodes(EggCharacterData *char_Data, EggJointData *joint_data,
EggNodeList &egg_nodes, int egg_index, int model_index);
void found_egg_match(EggCharacterData *char_data, EggJointData *joint_data,
EggNode *egg_node, int egg_index, int model_index);
};
#include "eggCharacterCollection.I"
#endif