open_toontown_panda3d/panda/src/bullet/bulletMultiSphereShape.I

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// Filename: bulletMultiSphereShape.I
// Created by: enn0x (04Jan12)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE BulletMultiSphereShape::
~BulletMultiSphereShape() {
delete _shape;
}
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE BulletMultiSphereShape::
BulletMultiSphereShape(const BulletMultiSphereShape &copy) :
_shape(copy._shape) {
}
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void BulletMultiSphereShape::
operator = (const BulletMultiSphereShape &copy) {
_shape = copy._shape;
}
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::get_sphere_count
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE int BulletMultiSphereShape::
get_sphere_count() const {
return _shape->getSphereCount();
}
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::get_sphere_pos
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LPoint3 BulletMultiSphereShape::
get_sphere_pos(int index) const {
nassertr(index >=0 && index <_shape->getSphereCount(), LPoint3::zero());
return btVector3_to_LPoint3(_shape->getSpherePosition(index));
}
////////////////////////////////////////////////////////////////////
// Function: BulletMultiSphereShape::get_sphere_radius
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat BulletMultiSphereShape::
get_sphere_radius(int index) const {
nassertr(index >=0 && index <_shape->getSphereCount(), 0.0);
return (PN_stdfloat)_shape->getSphereRadius(index);
}