open_toontown_panda3d/panda/src/egg2pg/eggBinner.h

69 lines
1.8 KiB
C++

// Filename: eggBinner.h
// Created by: drose (17Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGBINNER_H
#define EGGBINNER_H
#include "pandabase.h"
#include "eggBinMaker.h"
class EggLoader;
////////////////////////////////////////////////////////////////////
// Class : EggBinner
// Description : A special binner used only within this package to
// pre-process the egg tree for the loader and group
// things together as appropriate.
//
// It is used to collect similar polygons together for a
// Geom, as well as to group related LOD children
// together under a single LOD node.
////////////////////////////////////////////////////////////////////
class EggBinner : public EggBinMaker {
public:
// The BinNumber serves to identify why a particular EggBin was
// created.
enum BinNumber {
BN_none = 0,
BN_polyset,
BN_lod,
BN_nurbs_surface,
BN_nurbs_curve,
};
EggBinner(EggLoader &loader);
virtual void
prepare_node(EggNode *node);
virtual int
get_bin_number(const EggNode *node);
virtual string
get_bin_name(int bin_number, const EggNode *child);
virtual bool
sorts_less(int bin_number, const EggNode *a, const EggNode *b);
EggLoader &_loader;
};
#endif