open_toontown_panda3d/panda/src/dxgsg9
aignacio_sf 73b5c5ce6f Add a version check for 1502 and use the latest profile for now. 2006-06-19 17:53:35 +00:00
..
Sources.pp removed lru.h 2006-01-23 19:46:35 +00:00
config_dxgsg9.cxx Fix shader issues on D3D Device Reset (resize window, ...) 2006-03-28 02:11:38 +00:00
config_dxgsg9.h Add more options and debug options for DX9 LRU. 2005-12-29 18:53:35 +00:00
dxGeomMunger9.I multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
dxGeomMunger9.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
dxGeomMunger9.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
dxGraphicsDevice9.cxx port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxGraphicsDevice9.h port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxGraphicsStateGuardian9.I Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states). 2006-06-03 03:11:19 +00:00
dxGraphicsStateGuardian9.cxx Add auto-detection and debug code for shader models. 2006-06-16 22:33:58 +00:00
dxGraphicsStateGuardian9.h A few more fixes 2006-06-08 21:19:37 +00:00
dxIndexBufferContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxIndexBufferContext9.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxIndexBufferContext9.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxInput9.cxx port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxInput9.h port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxShaderContext9.I Work in progress 3. 2006-01-19 02:09:28 +00:00
dxShaderContext9.cxx Add a version check for 1502 and use the latest profile for now. 2006-06-19 17:53:35 +00:00
dxShaderContext9.h Add debug code to print out shader asm code in debug mode. 2006-06-16 23:06:39 +00:00
dxTextureContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxTextureContext9.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
dxTextureContext9.h Add automipmap generation code to eliminate dynamic textures. 2006-03-20 23:08:38 +00:00
dxVertexBufferContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxVertexBufferContext9.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxVertexBufferContext9.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxgsg9_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg9_composite1.cxx Separated class VertexElementArray into its own file. 2006-01-23 19:06:37 +00:00
dxgsg9base.h Match DX8 render to texture / framebuffer changes. 2006-03-21 20:52:14 +00:00
vertexElementArray.cxx Improve mapping from Panda vertex elements to vertex shader inputs. 2006-02-17 01:21:51 +00:00
vertexElementArray.h Improve mapping from Panda vertex elements to vertex shader inputs. 2006-02-17 01:21:51 +00:00
wdxGraphicsBuffer9.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsBuffer9.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsPipe9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
wdxGraphicsPipe9.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsPipe9.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
wdxGraphicsWindow9.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow9.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00